改进混乱的变量名

This commit is contained in:
星外之神 2022-04-08 02:40:14 +08:00
parent 42b9d505c4
commit e64762dc35

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@ -33,10 +33,10 @@ class Level(tool.State):
modeList = ['adventure', 'littleGame'] modeList = ['adventure', 'littleGame']
if c.LITTLEGAME_BUTTON in self.game_info: if c.LITTLEGAME_BUTTON in self.game_info:
map_file = 'littleGame_' + str(self.game_info[c.LEVEL_NUM]) + '.json' map_file = 'littleGame_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
mode = 'adventure' mode = 'littleGame'
else: else:
map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json' map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
mode = 'littleGame' mode = 'adventure'
file_path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources' , 'data', 'map', map_file) file_path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources' , 'data', 'map', map_file)
# 最后一关之后应该结束了 # 最后一关之后应该结束了
try: try:
@ -58,12 +58,12 @@ class Level(tool.State):
# 同时播放音乐 # 同时播放音乐
global bgm global bgm
if mode == modeList[1]: # 冒险模式 if mode == modeList[0]: # 冒险模式
if self.game_info[c.LEVEL_NUM] in {0, 1, 2}: # 白天关卡 if self.game_info[c.LEVEL_NUM] in {0, 1, 2}: # 白天关卡
bgm = 'dayLevel.opus' bgm = 'dayLevel.opus'
elif self.game_info[c.LEVEL_NUM] in {3}: # 夜晚关卡 elif self.game_info[c.LEVEL_NUM] in {3}: # 夜晚关卡
bgm = 'nightLevel.opus' bgm = 'nightLevel.opus'
elif mode == modeList[0]: # 小游戏模式 elif mode == modeList[1]: # 小游戏模式
if self.game_info[c.LEVEL_NUM] in {1}: # 传送带大战 if self.game_info[c.LEVEL_NUM] in {1}: # 传送带大战
bgm = 'battle.opus' bgm = 'battle.opus'
elif self.game_info[c.LEVEL_NUM] in {2}: # 坚果保龄球 elif self.game_info[c.LEVEL_NUM] in {2}: # 坚果保龄球