改进混乱的变量名
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@ -33,10 +33,10 @@ class Level(tool.State):
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modeList = ['adventure', 'littleGame']
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modeList = ['adventure', 'littleGame']
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if c.LITTLEGAME_BUTTON in self.game_info:
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if c.LITTLEGAME_BUTTON in self.game_info:
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map_file = 'littleGame_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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map_file = 'littleGame_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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mode = 'adventure'
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mode = 'littleGame'
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else:
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else:
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map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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mode = 'littleGame'
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mode = 'adventure'
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file_path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources' , 'data', 'map', map_file)
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file_path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources' , 'data', 'map', map_file)
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# 最后一关之后应该结束了
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# 最后一关之后应该结束了
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try:
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try:
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@ -58,12 +58,12 @@ class Level(tool.State):
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# 同时播放音乐
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# 同时播放音乐
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global bgm
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global bgm
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if mode == modeList[1]: # 冒险模式
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if mode == modeList[0]: # 冒险模式
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if self.game_info[c.LEVEL_NUM] in {0, 1, 2}: # 白天关卡
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if self.game_info[c.LEVEL_NUM] in {0, 1, 2}: # 白天关卡
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bgm = 'dayLevel.opus'
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bgm = 'dayLevel.opus'
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elif self.game_info[c.LEVEL_NUM] in {3}: # 夜晚关卡
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elif self.game_info[c.LEVEL_NUM] in {3}: # 夜晚关卡
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bgm = 'nightLevel.opus'
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bgm = 'nightLevel.opus'
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elif mode == modeList[0]: # 小游戏模式
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elif mode == modeList[1]: # 小游戏模式
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if self.game_info[c.LEVEL_NUM] in {1}: # 传送带大战
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if self.game_info[c.LEVEL_NUM] in {1}: # 传送带大战
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bgm = 'battle.opus'
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bgm = 'battle.opus'
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elif self.game_info[c.LEVEL_NUM] in {2}: # 坚果保龄球
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elif self.game_info[c.LEVEL_NUM] in {2}: # 坚果保龄球
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