修复水生僵尸浮在陆地上的bug

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星外之神 2022-05-04 19:41:34 +08:00
parent 77cfa8fbae
commit 41b65c8635

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@ -642,7 +642,7 @@ class Level(tool.State):
# 情况复杂:分水路和陆路,不能简单实现,需要另外加判断 # 情况复杂:分水路和陆路,不能简单实现,需要另外加判断
# 0, 1, 4, 5路为陆路2, 3路为水路 # 0, 1, 4, 5路为陆路2, 3路为水路
if self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}: if self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
if name in {c.DUCKY_TUBE_ZOMBIE}: # 水生僵尸集合 if name in {c.DUCKY_TUBE_ZOMBIE, c.CONEHEAD_DUCKY_TUBE_ZOMBIE, c.BUCKETHEAD_DUCKY_TUBE_ZOMBIE}: # 水生僵尸集合
map_y = randint(2, 3) map_y = randint(2, 3)
elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)': elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)':
map_y = randint(0, 5) map_y = randint(0, 5)