修复水生僵尸浮在陆地上的bug
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@ -642,7 +642,7 @@ class Level(tool.State):
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# 情况复杂:分水路和陆路,不能简单实现,需要另外加判断
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# 情况复杂:分水路和陆路,不能简单实现,需要另外加判断
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# 0, 1, 4, 5路为陆路,2, 3路为水路
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# 0, 1, 4, 5路为陆路,2, 3路为水路
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if self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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if self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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if name in {c.DUCKY_TUBE_ZOMBIE}: # 水生僵尸集合
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if name in {c.DUCKY_TUBE_ZOMBIE, c.CONEHEAD_DUCKY_TUBE_ZOMBIE, c.BUCKETHEAD_DUCKY_TUBE_ZOMBIE}: # 水生僵尸集合
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map_y = randint(2, 3)
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map_y = randint(2, 3)
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elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)':
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elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)':
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map_y = randint(0, 5)
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map_y = randint(0, 5)
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