From 41b65c8635d917b1b5fac128ff31925df9874a20 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=9F=E5=A4=96=E4=B9=8B=E7=A5=9E?= Date: Wed, 4 May 2022 19:41:34 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=B0=B4=E7=94=9F=E5=83=B5?= =?UTF-8?q?=E5=B0=B8=E6=B5=AE=E5=9C=A8=E9=99=86=E5=9C=B0=E4=B8=8A=E7=9A=84?= =?UTF-8?q?bug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/state/level.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/state/level.py b/source/state/level.py index f8e0432..a0eef4f 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -642,7 +642,7 @@ class Level(tool.State): # 情况复杂:分水路和陆路,不能简单实现,需要另外加判断 # 0, 1, 4, 5路为陆路,2, 3路为水路 if self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}: - if name in {c.DUCKY_TUBE_ZOMBIE}: # 水生僵尸集合 + if name in {c.DUCKY_TUBE_ZOMBIE, c.CONEHEAD_DUCKY_TUBE_ZOMBIE, c.BUCKETHEAD_DUCKY_TUBE_ZOMBIE}: # 水生僵尸集合 map_y = randint(2, 3) elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)': map_y = randint(0, 5)