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@ -40,7 +40,9 @@ public class scoutingManagerAI {
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};
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};
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exploringNodes = new float[][]{
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exploringNodes = new float[][]{
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{8f, 3f}, {2,2}, {2, 14}
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{8f, 3f}, {2,2}, {3, 6},{11.5f, 7.5f}
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};
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};
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destinationNode = 0;
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destinationNode = 0;
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@ -51,13 +51,10 @@ public class unitProductionAI {
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this.theBaseInfo = theBaseInfo;
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this.theBaseInfo = theBaseInfo;
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rallyPoint = new vector(0,0,0);
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rallyPoint = new vector(0,0,0);
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if(gameData.getRandom() < 512) {
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rushRallyPointX = 9.5f+2;
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rushRallyPointX = 9.5f+2;
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rushRallyPointZ = 5.5f+2;
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rushRallyPointZ = 5.5f+2;
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}else {
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rushRallyPointX = 9.5f-2.75f;
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rushRallyPointZ = 5.5f+2;
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}
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lightTanksControlledByCombatAI = new lightTank[192];
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lightTanksControlledByCombatAI = new lightTank[192];
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