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# JavaRTS
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Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java.
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Some already implemented features:
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1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering.
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2. AI will send scout unit to find player's bases and player's army composition, it will use this info to adjust its own
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army composition, and make decoisions on when and where to attack.
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3. AI will expand to a different mining base when current mine is running low.
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4. During Battle, AI will pick off weakened player units first.
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5. During travelling AI units will wait for each other to avoid being scattered all over the map.
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6. AI will retreat when it lost a significant number of units.
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To do list:
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1. Send units to partol the base, so AI can deal with player's sneak attack eariler.
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2. When ecnounter a concentrated player static defences, either use long range units to eliminate the threat or find
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another way to attack the Player.
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3. Queue up and deploy static defences to protect base when the main AI army is out of position.
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Feel free to grab anything you want here, including the source code and image files!
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---------------------------------------
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Update - 2018 Sep 05
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First up load. More to come.
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