From 0348ee2e06fb500bfe0694847c6f276498f4e9c3 Mon Sep 17 00:00:00 2001 From: phu004 Date: Wed, 5 Sep 2018 10:45:49 +1200 Subject: [PATCH] Update README.md --- README.md | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/README.md b/README.md index 623d739..ae8fcf7 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,28 @@ # JavaRTS Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java. +Some already implemented features: + +1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering. +2. AI will send scout unit to find player's bases and player's army composition, it will use this info to adjust its own + army composition, and make decoisions on when and where to attack. +3. AI will expand to a different mining base when current mine is running low. +4. During Battle, AI will pick off weakened player units first. +5. During travelling AI units will wait for each other to avoid being scattered all over the map. +6. AI will retreat when it lost a significant number of units. + +To do list: + +1. Send units to partol the base, so AI can deal with player's sneak attack eariler. +2. When ecnounter a concentrated player static defences, either use long range units to eliminate the threat or find + another way to attack the Player. +3. Queue up and deploy static defences to protect base when the main AI army is out of position. + Feel free to grab anything you want here, including the source code and image files! + + +--------------------------------------- +Update - 2018 Sep 05 + +First up load. More to come. +