diff --git a/README.md b/README.md index 623d739..ae8fcf7 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,28 @@ # JavaRTS Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java. +Some already implemented features: + +1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering. +2. AI will send scout unit to find player's bases and player's army composition, it will use this info to adjust its own + army composition, and make decoisions on when and where to attack. +3. AI will expand to a different mining base when current mine is running low. +4. During Battle, AI will pick off weakened player units first. +5. During travelling AI units will wait for each other to avoid being scattered all over the map. +6. AI will retreat when it lost a significant number of units. + +To do list: + +1. Send units to partol the base, so AI can deal with player's sneak attack eariler. +2. When ecnounter a concentrated player static defences, either use long range units to eliminate the threat or find + another way to attack the Player. +3. Queue up and deploy static defences to protect base when the main AI army is out of position. + Feel free to grab anything you want here, including the source code and image files! + + +--------------------------------------- +Update - 2018 Sep 05 + +First up load. More to come. +