pypvz/source/state/mainmenu.py
2022-04-24 13:17:01 +08:00

158 lines
6.8 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import pygame as pg
from .. import tool
from .. import constants as c
from . import level
class Menu(tool.State):
def __init__(self):
tool.State.__init__(self)
def startup(self, current_time, persist):
self.next = c.LEVEL
self.persist = persist
self.game_info = persist
self.setupBackground()
self.setupOption()
def setupBackground(self):
frame_rect = [80, 0, 800, 600]
# 1、形参中加单星号即f(*x)则表示x为元组所有对x的操作都应将x视为元组类型进行。
# 2、双星号同上区别是x视为字典。
# 3、在变量前加单星号表示将元组列表、集合拆分为单个元素。
# 4、双星号同上区别是目标为字典字典前加单星号的话可以得到“键”。
self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect)
self.bg_rect = self.bg_image.get_rect()
self.bg_rect.x = 0
self.bg_rect.y = 0
def setupOption(self):
# 冒险模式
self.option_frames = []
frame_names = (c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1')
frame_rect = (0, 0, 330, 140)
for name in frame_names:
self.option_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1))
self.option_frame_index = 0
self.option_image = self.option_frames[self.option_frame_index]
self.option_rect = self.option_image.get_rect()
self.option_rect.x = 400
self.option_rect.y = 60
self.adventure_highlight_time = 0
# 退出按钮
self.exit_frames = []
exit_frame_names = (c.EXIT + '_0', c.EXIT + '_1')
exit_frame_rect = (0, 0, 47, 27)
for name in exit_frame_names:
self.exit_frames.append(tool.get_image_menu(tool.GFX[name], *exit_frame_rect, c.BLACK, 1.1))
self.exit_frame_index = 0
self.exit_image = self.exit_frames[self.exit_frame_index]
self.exit_rect = self.exit_image.get_rect()
self.exit_rect.x = 730
self.exit_rect.y = 507
self.exit_highlight_time = 0
# 小游戏
self.littleGame_frames = []
littleGame_frame_names = (c.LITTLEGAME_BUTTON + '_0', c.LITTLEGAME_BUTTON + '_1')
littleGame_frame_rect = (0, 7, 317, 135)
for name in littleGame_frame_names:
self.littleGame_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1))
self.littleGame_frame_index = 0
self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
self.littleGame_rect = self.littleGame_image.get_rect()
self.littleGame_rect.x = 397
self.littleGame_rect.y = 175
self.littleGame_highlight_time = 0
self.option_start = 0
self.option_timer = 0
self.option_clicked = False
def checkHilight(self, x, y):
# 高亮冒险模式按钮
if (x >= self.option_rect.x and x <= self.option_rect.right and
y >= self.option_rect.y and y <= self.option_rect.bottom):
self.adventure_highlight_time = self.current_time
elif (x >= self.exit_rect.x - 20 and x <= self.exit_rect.right + 20 and
y >= self.exit_rect.y - 5 and y <= self.exit_rect.bottom + 10):
self.exit_highlight_time = self.current_time
elif (x >= self.littleGame_rect.x and x <= self.littleGame_rect.right and
y >= self.littleGame_rect.y and y <= self.littleGame_rect.bottom):
self.littleGame_highlight_time = self.current_time
def checkAdventureClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.option_rect.x and x <= self.option_rect.right and
y >= self.option_rect.y and y <= self.option_rect.bottom):
self.option_clicked = True
self.option_timer = self.option_start = self.current_time
self.persist[c.LITTLEGAME_BUTTON] = False
return False
# 点击到按钮修改转态的done属性
def checkExitClick(self, mouse_pos):
x, y = mouse_pos
# 这里检查范围应当拟合花瓶下部整个区域
if(x >= self.exit_rect.x - 20 and x <= self.exit_rect.right + 20 and
y >= self.exit_rect.y - 5 and y <= self.exit_rect.bottom + 10):
self.done = True
self.next = c.EXIT
# 检查有没有按到小游戏
def checkLittleGameClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.littleGame_rect.x and x <= self.littleGame_rect.right and
y >= self.littleGame_rect.y and y <= self.littleGame_rect.bottom):
self.done = True
# 确实小游戏还是用的level
# 因为目前暂时没有生存模式和解谜模式,所以暂时设置为这样
self.persist[c.LITTLEGAME_BUTTON] = True
def update(self, surface, current_time, mouse_pos, mouse_click):
self.current_time = self.game_info[c.CURRENT_TIME] = current_time
# 没有选到选项时,检查有没有点到选项
if not self.option_clicked:
# 先检查选项高亮预览
x, y = pg.mouse.get_pos()
self.checkHilight(x, y)
if (self.current_time - self.adventure_highlight_time) < 80:
self.option_frame_index = 1
else:
self.option_frame_index = 0
self.option_image = self.option_frames[self.option_frame_index]
if (self.current_time - self.exit_highlight_time) < 80:
self.exit_frame_index = 1
else:
self.exit_frame_index = 0
self.exit_image = self.exit_frames[self.exit_frame_index]
if (self.current_time - self.littleGame_highlight_time) < 80:
self.littleGame_frame_index= 1
else:
self.littleGame_frame_index = 0
self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
if mouse_pos:
self.checkAdventureClick(mouse_pos)
self.checkExitClick(mouse_pos)
self.checkLittleGameClick(mouse_pos)
else:
# 点到后播放动画
if(self.current_time - self.option_timer) > 200:
self.option_frame_index += 1
if self.option_frame_index >= 2:
self.option_frame_index = 0
self.option_timer = self.current_time
self.option_image = self.option_frames[self.option_frame_index]
if(self.current_time - self.option_start) > 1300:
self.done = True
surface.blit(self.bg_image, self.bg_rect)
surface.blit(self.option_image, self.option_rect)
surface.blit(self.exit_image, self.exit_rect)
surface.blit(self.littleGame_image, self.littleGame_rect)