增加点按钮前的动画效果

This commit is contained in:
星外之神 2022-04-24 13:17:01 +08:00
parent 3507eb5972
commit 836999c889
7 changed files with 60 additions and 14 deletions

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@ -27,9 +27,10 @@ class Menu(tool.State):
self.bg_rect.y = 0
def setupOption(self):
# 冒险模式
self.option_frames = []
frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1']
frame_rect = [0, 0, 330, 140]
frame_names = (c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1')
frame_rect = (0, 0, 330, 140)
for name in frame_names:
self.option_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1))
@ -38,25 +39,51 @@ class Menu(tool.State):
self.option_rect = self.option_image.get_rect()
self.option_rect.x = 400
self.option_rect.y = 60
self.adventure_highlight_time = 0
# 退出按钮
frame_rect = [0, 0, 47, 27]
self.option_exit = tool.get_image_menu(tool.GFX[c.EXIT], *frame_rect, c.BLACK, 1.1)
self.exit_rect = self.option_exit.get_rect()
self.exit_frames = []
exit_frame_names = (c.EXIT + '_0', c.EXIT + '_1')
exit_frame_rect = (0, 0, 47, 27)
for name in exit_frame_names:
self.exit_frames.append(tool.get_image_menu(tool.GFX[name], *exit_frame_rect, c.BLACK, 1.1))
self.exit_frame_index = 0
self.exit_image = self.exit_frames[self.exit_frame_index]
self.exit_rect = self.exit_image.get_rect()
self.exit_rect.x = 730
self.exit_rect.y = 507
self.exit_highlight_time = 0
# 小游戏
frame_rect = [0, 7, 317, 135]
self.option_littleGame = tool.get_image_menu(tool.GFX[c.LITTLEGAME_BUTTON], *frame_rect, c.BLACK, 1)
self.option_littleGame_rect = self.option_littleGame.get_rect()
self.option_littleGame_rect.x = 397
self.option_littleGame_rect.y = 175
self.littleGame_frames = []
littleGame_frame_names = (c.LITTLEGAME_BUTTON + '_0', c.LITTLEGAME_BUTTON + '_1')
littleGame_frame_rect = (0, 7, 317, 135)
for name in littleGame_frame_names:
self.littleGame_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1))
self.littleGame_frame_index = 0
self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
self.littleGame_rect = self.littleGame_image.get_rect()
self.littleGame_rect.x = 397
self.littleGame_rect.y = 175
self.littleGame_highlight_time = 0
self.option_start = 0
self.option_timer = 0
self.option_clicked = False
def checkHilight(self, x, y):
# 高亮冒险模式按钮
if (x >= self.option_rect.x and x <= self.option_rect.right and
y >= self.option_rect.y and y <= self.option_rect.bottom):
self.adventure_highlight_time = self.current_time
elif (x >= self.exit_rect.x - 20 and x <= self.exit_rect.right + 20 and
y >= self.exit_rect.y - 5 and y <= self.exit_rect.bottom + 10):
self.exit_highlight_time = self.current_time
elif (x >= self.littleGame_rect.x and x <= self.littleGame_rect.right and
y >= self.littleGame_rect.y and y <= self.littleGame_rect.bottom):
self.littleGame_highlight_time = self.current_time
def checkAdventureClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.option_rect.x and x <= self.option_rect.right and
@ -78,8 +105,8 @@ class Menu(tool.State):
# 检查有没有按到小游戏
def checkLittleGameClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.option_littleGame_rect.x and x <= self.option_littleGame_rect.right and
y >= self.option_littleGame_rect.y and y <= self.option_littleGame_rect.bottom):
if(x >= self.littleGame_rect.x and x <= self.littleGame_rect.right and
y >= self.littleGame_rect.y and y <= self.littleGame_rect.bottom):
self.done = True
# 确实小游戏还是用的level
# 因为目前暂时没有生存模式和解谜模式,所以暂时设置为这样
@ -90,6 +117,25 @@ class Menu(tool.State):
# 没有选到选项时,检查有没有点到选项
if not self.option_clicked:
# 先检查选项高亮预览
x, y = pg.mouse.get_pos()
self.checkHilight(x, y)
if (self.current_time - self.adventure_highlight_time) < 80:
self.option_frame_index = 1
else:
self.option_frame_index = 0
self.option_image = self.option_frames[self.option_frame_index]
if (self.current_time - self.exit_highlight_time) < 80:
self.exit_frame_index = 1
else:
self.exit_frame_index = 0
self.exit_image = self.exit_frames[self.exit_frame_index]
if (self.current_time - self.littleGame_highlight_time) < 80:
self.littleGame_frame_index= 1
else:
self.littleGame_frame_index = 0
self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
if mouse_pos:
self.checkAdventureClick(mouse_pos)
self.checkExitClick(mouse_pos)
@ -108,5 +154,5 @@ class Menu(tool.State):
surface.blit(self.bg_image, self.bg_rect)
surface.blit(self.option_image, self.option_rect)
surface.blit(self.option_exit, self.exit_rect)
surface.blit(self.option_littleGame, self.option_littleGame_rect)
surface.blit(self.exit_image, self.exit_rect)
surface.blit(self.littleGame_image, self.littleGame_rect)