优化代码结构
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@ -840,11 +840,12 @@ class Level(tool.State):
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rect = frame_list[0].get_rect()
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width, height = rect.w, rect.h
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if (plant_name == c.POTATOMINE or plant_name == c.SQUASH or
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plant_name == c.SPIKEWEED or plant_name == c.JALAPENO or
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plant_name == c.SCAREDYSHROOM or plant_name == c.SUNSHROOM or
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plant_name == c.ICESHROOM or plant_name == c.HYPNOSHROOM or
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plant_name == c.WALLNUTBOWLING or plant_name == c.REDWALLNUTBOWLING):
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if (plant_name in { c.POTATOMINE, c.SPIKEWEED,
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c.JALAPENO, c.SCAREDYSHROOM,
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c.SUNSHROOM, c.ICESHROOM,
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c.HYPNOSHROOM, c.SQUASH,
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c.WALLNUTBOWLING, c.REDWALLNUTBOWLING,
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}):
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color = c.WHITE
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else:
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color = c.BLACK
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@ -997,7 +998,7 @@ class Level(tool.State):
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if not shovel:
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# 触发植物死亡音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "plantDie.ogg")).play()
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if (plant.name == c.CHERRYBOMB or plant.name == c.REDWALLNUTBOWLING):
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if plant.name in {c.CHERRYBOMB, c.REDWALLNUTBOWLING}:
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self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
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plant.explode_x_range)
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elif plant.name == c.JALAPENO:
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