加入更多音效

This commit is contained in:
星外之神 2022-05-06 11:23:31 +08:00
parent d1e1c3757c
commit 3e996c103d
11 changed files with 33 additions and 49 deletions

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resources/sound/hypnoed.ogg Normal file

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resources/sound/puff.ogg Normal file

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resources/sound/shoot.ogg Normal file

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@ -83,6 +83,8 @@ class Bullet(pg.sprite.Sprite):
explode_name = 'PeaIceExplode'
elif self.name == c.BULLET_SEASHROOM:
explode_name = 'BulletSeaShroomExplode'
elif self.name == c.BULLET_STAR:
explode_name = 'StarBulletExplode'
else:
explode_name = 'PeaNormalExplode'
@ -123,49 +125,11 @@ class Bullet(pg.sprite.Sprite):
# 杨桃的子弹
class StarBullet(Bullet):
def __init__(self, x, start_y, damage, direction, level): # direction指星星飞行方向
pg.sprite.Sprite.__init__(self)
Bullet.__init__(self, x, start_y, start_y, c.BULLET_STAR, damage)
self.name = c.BULLET_STAR
self.level = level
self.frames = []
self.effect = False
self.frame_index = 0
self.load_images()
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = start_y
_, self.map_y = self.level.map.getMapIndex(self.rect.x, self.rect.centery)
self.direction = direction
self.damage = damage
self.state = c.FLY
self.current_time = 0
self.passedTorchWood = None
def loadFrames(self, frames, name):
frame_list = tool.GFX[name]
if name in tool.PLANT_RECT:
data = tool.PLANT_RECT[name]
x, y, width, height = data['x'], data['y'], data['width'], data['height']
else:
x, y = 0, 0
rect = frame_list[0].get_rect()
width, height = rect.w, rect.h
for frame in frame_list:
frames.append(tool.get_image(frame, x, y, width, height))
def load_images(self):
self.fly_frames = []
self.explode_frames = []
fly_name = self.name
explode_name = 'StarBulletExplode'
self.loadFrames(self.fly_frames, fly_name)
self.loadFrames(self.explode_frames, explode_name)
self.frames = self.fly_frames
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
@ -190,15 +154,6 @@ class StarBullet(Bullet):
if (self.current_time - self.explode_timer) > 250:
self.kill()
def setExplode(self):
self.state = c.EXPLODE
self.explode_timer = self.current_time
self.frames = self.explode_frames
self.image = self.frames[self.frame_index]
def draw(self, surface):
surface.blit(self.image, self.rect)
# 这里用的是坚果保龄球的代码改一下,实现子弹换行
def handleMapYPosition(self):
_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery +20)
@ -390,6 +345,8 @@ class PeaShooter(Plant):
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
class RepeaterPea(Plant):
@ -406,10 +363,14 @@ class RepeaterPea(Plant):
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
elif self.firstShot and (self.current_time - self.shoot_timer) > 100:
self.firstShot = False
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, effect=False))
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
class ThreePeaShooter(Plant):
@ -434,6 +395,8 @@ class ThreePeaShooter(Plant):
self.bullet_groups[tmp_y].add(Bullet(self.rect.right - 15, self.rect.y, dest_y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
class SnowPeaShooter(Plant):
@ -446,6 +409,10 @@ class SnowPeaShooter(Plant):
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA_ICE, c.BULLET_DAMAGE_NORMAL, effect=c.BULLET_EFFECT_ICE))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
# 播放冰子弹音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "snowPeaSparkles")).play()
class WallNut(Plant):
@ -608,6 +575,8 @@ class PuffShroom(Plant):
self.bullet_group.add(Bullet(self.rect.right, self.rect.y + 10, self.rect.y + 10,
c.BULLET_MUSHROOM, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "puff.ogg")).play()
def canAttack(self, zombie):
if (self.rect.x <= zombie.rect.right and
@ -771,6 +740,8 @@ class Spikeweed(Plant):
for zombie in self.zombie_group:
if self.canAttack(zombie):
zombie.setDamage(20, damageType=c.ZOMBIE_COMMON_DAMAGE)
# 播放攻击音效,同子弹打击
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "bulletExplode.ogg")).play()
class Jalapeno(Plant):
@ -865,6 +836,8 @@ class ScaredyShroom(Plant):
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y + 40, self.rect.y + 40,
c.BULLET_MUSHROOM, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "puff.ogg")).play()
class SunShroom(Plant):
@ -901,7 +874,8 @@ class SunShroom(Plant):
elif (self.current_time - self.change_timer) > 100000:
self.changeFrames(self.big_frames)
self.is_big = True
# 播放长大音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "plantGrow.ogg")).play()
if self.sun_timer == 0:
self.sun_timer = self.current_time - (c.FLOWER_SUN_INTERVAL - 6000)
elif (self.current_time - self.sun_timer) > c.FLOWER_SUN_INTERVAL:
@ -1194,6 +1168,8 @@ class StarFruit(Plant):
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.bottom - 20, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN, self.level))
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.y - 10, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_UP, self.level))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
class CoffeeBean(Plant):
@ -1243,6 +1219,8 @@ class SeaShroom(Plant):
self.bullet_group.add(Bullet(self.rect.right, self.rect.y + 50, self.rect.y + 50,
c.BULLET_SEASHROOM, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "puff.ogg")).play()
def canAttack(self, zombie):
if (self.rect.x <= zombie.rect.right and

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@ -110,6 +110,8 @@ class Zombie(pg.sprite.Sprite):
if not self.swimming:
self.swimming = True
self.changeFrames(self.swim_frames)
# 播放入水音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "zombieEnteringWater.ogg")).play()
# 同样没有兼容双防具
if self.helmet:
if self.helmetHealth <= 0:
@ -451,6 +453,8 @@ class Zombie(pg.sprite.Sprite):
def setHypno(self):
self.is_hypno = True
self.setWalk()
# 播放魅惑音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "hypnoed.ogg")).play()
class ZombieHead(Zombie):

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@ -995,6 +995,8 @@ class Level(tool.State):
self.map.map[map_y][map_x][c.MAP_SLEEP] = False
# 用铲子铲不用触发植物功能
if not shovel:
# 触发植物死亡音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "plantDie.ogg")).play()
if (plant.name == c.CHERRYBOMB or plant.name == c.REDWALLNUTBOWLING):
self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
plant.explode_x_range)