Merge branch 'master' into opengl

This commit is contained in:
星外之神 2022-07-23 15:06:38 +08:00
commit f7575aa33f
45 changed files with 133 additions and 59 deletions

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@ -18,6 +18,7 @@
* 支持“关卡进程”进度条显示
* 夜晚模式支持墓碑以及从墓碑生成僵尸
* 含有泳池的模式也支持在最后一波时从泳池中自动冒出僵尸
* 支持保存进度
## 环境要求
@ -79,7 +80,7 @@ python main.py
### 使用Nuitka进行构建
编译依赖:
- `Python` >= 3.7,最好使用最新版
- `Python` >= 3.10,最好使用最新版
- `Python-Pygame` >= 1.9,最好使用最新版
- `Nuitka`
- `MinGW-w64`或其他C编译器
@ -95,14 +96,14 @@ python main.py
- 对于`opus`编码,需要添加`libogg-0.dll``libopus-0.dll``libopusfile-0.dll`
- 以添加`opus``vorbis`编码的背景音乐支持为例,编译需执行以下命令:
``` powershell
``` cmd
git clone https://github.com/wszqkzqk/pypvz.git
cd pypvz
nuitka --mingw64 --standalone `
--onefile `
--show-progress `
--show-memory `
--output-dir=out `
--output-dir=release `
--windows-icon-from-ico=pypvz.ico `
--include-data-dir=resources=resources `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libogg-0.dll=libogg-0.dll `
@ -119,12 +120,30 @@ nuitka --mingw64 --standalone `
main.py
```
* 其中`C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\xxx.dll`应当替换为`xxx.dll`实际所在路径
* 其中`C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\xxx.dll`应当替换为`xxx.dll`实际所在路径`--output-dir=`后应当跟实际需要输出的路径,绝对路径或者相对路径均可
* 由于仅复制了`opus``vorbis`的解码器故要求所有背景音乐都要以opus或vorbis编码
* `--windows-product-version=`表示版本号信息,所跟内容格式必须为`x.x.x.x`
* 建议开启`--lto=yes`选项优化链接,如果编译失败可以关闭此选项
可执行文件生成路径为`./out/main.exe`
可执行文件生成路径为`./release/main.exe`
如果只需要在本地生成编译文件测试,则只需要执行:
``` cmd
nuitka --mingw64 `
--follow-imports `
--show-progress `
--output-dir=test-build `
--windows-icon-from-ico=pypvz.ico `
--windows-product-name=pypvz `
--windows-company-name=null `
--windows-file-description=pypvz `
--windows-disable-console `
--windows-product-version=0.7.33.0 `
main.py
```
这样生成的程序只能在有python环境的机器上运行
### 使用pyinstaller进行构建
@ -145,6 +164,7 @@ nuitka --mingw64 --standalone `
* 增加关卡进程进度条
* 该功能自0.5.4已实现
* 增加保存数据文件以存储用户进度的功能
* 该功能自0.8.0.0已实现
* 增加调整音量的功能
* `pg.mixer.music.set_volume()`
* 可以用`音量+``音量-`按钮实现

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@ -6,7 +6,7 @@
"included_zombies":["Zombie", "ConeheadZombie", "BucketheadZombie", "NewspaperZombie", "PoleVaultingZombie"],
"num_flags":4,
"inevitable_zombie_list":{"20":["BucketheadZombie"]},
"card_pool":[ "WallNutBowling",
"RedWallNutBowling"
]
"card_pool":{ "WallNutBowling":300,
"RedWallNutBowling":100
}
}

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@ -6,12 +6,12 @@
"num_flags":3,
"included_zombies":["Zombie", "ConeheadZombie", "BucketheadZombie", "PoleVaultingZombie"],
"inevitable_zombie_list":{"20":["BucketheadZombie"]},
"card_pool":[ "Peashooter",
"SnowPea",
"WallNut",
"CherryBomb",
"RepeaterPea",
"Chomper",
"PotatoMine"
]
"card_pool":{ "Peashooter":200,
"SnowPea":200,
"WallNut":100,
"CherryBomb":100,
"RepeaterPea":200,
"Chomper":100,
"PotatoMine":100
}
}

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@ -8,12 +8,12 @@
"BucketheadZombie", "NewspaperZombie",
"FootballZombie", "ScreenDoorZombie"],
"inevitable_zombie_list":{"30":["FootballZombie"]},
"card_pool":[ "PuffShroom",
"ScaredyShroom",
"IceShroom",
"HypnoShroom",
"DoomShroom",
"GraveBuster",
"FumeShroom"
]
"card_pool":{ "PuffShroom":200,
"ScaredyShroom":100,
"IceShroom":100,
"HypnoShroom":100,
"DoomShroom":100,
"GraveBuster":100,
"FumeShroom":200
}
}

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@ -8,13 +8,13 @@
"BucketheadZombie", "SnorkelZombie",
"Zomboni"],
"inevitable_zombie_list":{"30":["BucketheadZombie"]},
"card_pool":[ "Lilypad", "Lilypad",
"TorchWood",
"TallNut",
"TangleKlep",
"Spikeweed",
"Squash",
"Jalapeno",
"Threepeater", "Threepeater", "Threepeater", "Threepeater", "Threepeater"
]
"card_pool":{ "Lilypad":200,
"TorchWood":100,
"TallNut":100,
"TangleKlep":100,
"Spikeweed":100,
"Squash":100,
"Jalapeno":100,
"Threepeater":400
}
}

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@ -1,5 +1,6 @@
import os
import random
from select import select
import pygame as pg
from .. import tool
from .. import constants as c
@ -23,12 +24,9 @@ def getSunValueImage(sun_value):
return image
def getCardPool(data):
card_pool = []
for card in data:
for i,name in enumerate(c.PLANT_CARD_INFO):
if name[c.PLANT_NAME_INDEX] == card:
card_pool.append(i)
break
card_pool = {}
for cardName in data:
card_pool[c.PLANT_CARD_INFO[c.PLANT_CARD_INDEX[cardName]]] = data[cardName]
return card_pool
class Card():
@ -40,7 +38,7 @@ class Card():
self.index = index
self.sun_cost = c.PLANT_CARD_INFO[index][c.SUN_INDEX]
self.frozen_time = c.PLANT_CARD_INFO[index][c.FROZEN_INDEX]
self.frozen_time = c.PLANT_CARD_INFO[index][c.FROZEN_TIME_INDEX]
self.frozen_timer = -self.frozen_time
self.refresh_timer = 0
self.select = True
@ -382,6 +380,8 @@ class MoveBar():
self.card_start_x = self.rect.x + 8
self.card_end_x = self.rect.right - 5
self.card_pool = card_pool
self.card_pool_name = tuple(self.card_pool.keys())
self.card_pool_weight = tuple(self.card_pool.values())
self.card_list = []
self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME
@ -397,11 +397,8 @@ class MoveBar():
return False
x = self.card_end_x
y = 6
index = random.randint(0, len(self.card_pool) - 1)
card_index = self.card_pool[index]
card_name = c.PLANT_CARD_INFO[card_index][c.CARD_INDEX] + '_move'
plant_name = c.PLANT_CARD_INFO[card_index][c.PLANT_NAME_INDEX]
self.card_list.append(MoveCard(x, y, card_name, plant_name))
selected_card = random.choices(self.card_pool_name, self.card_pool_weight)[0]
self.card_list.append(MoveCard(x, y, selected_card[c.CARD_INDEX] + "_move", selected_card[c.PLANT_NAME_INDEX]))
return True
def update(self, current_time):

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@ -1,7 +1,16 @@
# 冒险模式起始关卡
import os
# 用户数据存储路径
if os.name == 'nt': # Windows系统存储路径
USERDATA_PATH = os.path.expandvars(os.path.join("%APPDATA%", "wszqkzqk.dev", "pypvz", "userdata.json"))
else: # 非Windows系统存储路径
USERDATA_PATH = os.path.expanduser(os.path.join("~", ".config", "wszqkzqk.dev", "pypvz", "userdata.json"))
# 游戏起始关卡
START_LEVEL_NUM = 1
# 小游戏模式起始关卡
START_LITTLE_GAME_NUM = 1
# 游戏模式完成次数
START_LEVEL_COMPLETIONS = 0
START_LITTLEGAME_COMPLETIONS = 0
# 游戏速度倍率(调试用)
GAME_RATE = 1
@ -79,6 +88,8 @@ LEVEL_PROGRESS_FLAG = 'LevelProgressFlag'
CURRENT_TIME = 'current time'
LEVEL_NUM = 'level num'
LITTLEGAME_NUM = 'littleGame num'
LEVEL_COMPLETIONS = 'level completions'
LITTLEGAME_COMPLETIONS = 'littleGame completions'
# 整个游戏的状态
MAIN_MENU = 'main menu'
@ -198,7 +209,7 @@ BAR_CARD_X_INTERNAL = 51
PLANT_NAME_INDEX = 0
CARD_INDEX = 1
SUN_INDEX = 2
FROZEN_INDEX = 3
FROZEN_TIME_INDEX = 3
# 传送带模式中的刷新间隔和移动速率
MOVEBAR_CARD_FRESH_TIME = 6000
@ -503,6 +514,11 @@ PLANT_CARD_INFO = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
0),
)
# 卡片中的植物名称与索引序号的对应关系,指定名称以得到索引值
PLANT_CARD_INDEX={}
for i, item in enumerate(PLANT_CARD_INFO):
PLANT_CARD_INDEX[item[PLANT_NAME_INDEX]] = i
# 指定了哪些卡可选(排除坚果保龄球特殊植物)
CARDS_TO_CHOOSE = range(len(PLANT_CARD_INFO) - 2)
@ -638,5 +654,11 @@ SLEEP = 'sleep'
CHOOSE = 'choose'
PLAY = 'play'
# 记录本地存储文件需要记录哪些内容
USERDATA_KEYS = { LEVEL_NUM, LITTLEGAME_NUM,
LEVEL_COMPLETIONS,
LITTLEGAME_COMPLETIONS,
}
# 无穷大常量
INF = float("inf") # python传递字符串性能较低故在这里对inf声明一次以后仅需调用即可

View File

@ -45,20 +45,28 @@ class Level(tool.State):
file_path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources' , 'data', 'map', map_file)
# 最后一关之后应该结束了
try:
f = open(file_path)
self.map_data = json.load(f)
f.close()
except:
with open(file_path) as f:
self.map_data = json.load(f)
except FileNotFoundError:
print("成功通关!")
if self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
self.game_info[c.LEVEL_NUM] = c.START_LEVEL_NUM
self.game_info[c.LEVEL_COMPLETIONS] += 1
elif self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
self.game_info[c.LITTLEGAME_NUM] = c.START_LITTLE_GAME_NUM
self.game_info[c.LITTLEGAME_COMPLETIONS] += 1
self.done = True
self.next = c.MAIN_MENU
pg.mixer.music.stop()
pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
pg.mixer.music.play(-1, 0)
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.USERDATA_KEYS:
userdata[i] = self.game_info[i]
savedata = json.dumps(userdata, sort_keys=True, indent=4)
f.write(savedata)
return
# 是否有铲子的信息无铲子时为0有铲子时为1故直接赋值即可
self.hasShovel = self.map_data[c.SHOVEL]
@ -542,7 +550,6 @@ class Level(tool.State):
elif self.checkMainMenuClick(mouse_pos):
self.done = True
self.next = c.MAIN_MENU
#self.persist = {c.CURRENT_TIME:0, c.LEVEL_NUM:c.START_LEVEL_NUM} # 应该不能用c.LEVEL_NUM:c.START_LEVEL_NUM
self.persist = {c.CURRENT_TIME:0, c.LEVEL_NUM:self.persist[c.LEVEL_NUM], c.LITTLEGAME_NUM:self.persist[c.LITTLEGAME_NUM]}
pg.mixer.music.stop()
pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
@ -917,9 +924,9 @@ class Level(tool.State):
new_plant = plant.TangleKlep(x, y)
case c.DOOMSHROOM:
if self.map.gridHeightSize == c.GRID_Y_SIZE:
new_plant = plant.DoomShroom(x, y, self.map.map[map_y][map_x][c.MAP_PLANT], explode_y_range=3)
else:
new_plant = plant.DoomShroom(x, y, self.map.map[map_y][map_x][c.MAP_PLANT], explode_y_range=2)
else:
new_plant = plant.DoomShroom(x, y, self.map.map[map_y][map_x][c.MAP_PLANT], explode_y_range=3)
case c.GRAVEBUSTER:
new_plant = plant.GraveBuster(x, y, self.plant_groups[map_y], self.map, map_x)
case c.FUMESHROOM:
@ -928,6 +935,7 @@ class Level(tool.State):
new_plant = plant.Garlic(x, y)
if new_plant.can_sleep and self.background_type in c.DAYTIME_BACKGROUNDS:
new_plant.setSleep()
mushroomSleep = True
@ -1418,6 +1426,13 @@ class Level(tool.State):
self.done = True
# 播放胜利音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "win.ogg")).play()
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.USERDATA_KEYS:
userdata[i] = self.game_info[i]
savedata = json.dumps(userdata, sort_keys=True, indent=4)
f.write(savedata)
elif self.checkLose():
self.next = c.GAME_LOSE
self.done = True

View File

@ -42,9 +42,28 @@ class Control():
self.state_dict = {}
self.state_name = None
self.state = None
self.game_info = {c.CURRENT_TIME:0,
c.LEVEL_NUM:c.START_LEVEL_NUM,
c.LITTLEGAME_NUM:c.START_LITTLE_GAME_NUM}
try:
# 存在存档即导入
with open(c.USERDATA_PATH) as f:
userdata = json.load(f)
# 导入数据
self.game_info = {c.CURRENT_TIME:0} # 时间信息需要新建
self.game_info.update(userdata)
except FileNotFoundError:
# 不存在存档即新建
userdata = {c.LEVEL_NUM:c.START_LEVEL_NUM,
c.LITTLEGAME_NUM:c.START_LITTLE_GAME_NUM,
c.LEVEL_COMPLETIONS:c.START_LEVEL_COMPLETIONS,
c.LITTLEGAME_COMPLETIONS:c.START_LITTLEGAME_COMPLETIONS
}
if not os.path.exists(os.path.dirname(c.USERDATA_PATH)):
os.makedirs(os.path.dirname(c.USERDATA_PATH))
with open(c.USERDATA_PATH, "w") as f:
savedata = json.dumps(userdata, sort_keys=True, indent=4)
f.write(savedata)
self.game_info = userdata
self.game_info[c.CURRENT_TIME] = 0 # 时间信息需要新建
def setup_states(self, state_dict, start_state):
self.state_dict = state_dict
@ -69,7 +88,8 @@ class Control():
if self.state.next == c.EXIT:
pg.quit()
os._exit(0)
previous, self.state_name = self.state_name, self.state.next
# previous, self.state_name = self.state_name, self.state.next
self.state_name = self.state.next
persist = self.state.cleanup()
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, persist)