Merge pull request #5 from wszqkzqk/filesave

增加进度保存功能
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星外之神 2022-07-23 14:55:49 +08:00 committed by GitHub
commit 19a8ea59f0
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4 changed files with 60 additions and 7 deletions

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@ -18,6 +18,7 @@
* 支持“关卡进程”进度条显示
* 夜晚模式支持墓碑以及从墓碑生成僵尸
* 含有泳池的模式也支持在最后一波时从泳池中自动冒出僵尸
* 支持保存进度
## 环境要求
@ -163,6 +164,7 @@ nuitka --mingw64 `
* 增加关卡进程进度条
* 该功能自0.5.4已实现
* 增加保存数据文件以存储用户进度的功能
* 该功能自0.8.0.0已实现
* 增加调整音量的功能
* `pg.mixer.music.set_volume()`
* 可以用`音量+``音量-`按钮实现

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@ -1,7 +1,16 @@
# 冒险模式起始关卡
import os
# 用户数据存储路径
if os.name == 'nt': # Windows系统存储路径
USERDATA_PATH = os.path.expandvars(os.path.join("%APPDATA%", "wszqkzqk.dev", "pypvz", "userdata.json"))
else: # 非Windows系统存储路径
USERDATA_PATH = os.path.expanduser(os.path.join("~", ".config", "wszqkzqk.dev", "pypvz", "userdata.json"))
# 游戏起始关卡
START_LEVEL_NUM = 1
# 小游戏模式起始关卡
START_LITTLE_GAME_NUM = 1
# 游戏模式完成次数
START_LEVEL_COMPLETIONS = 0
START_LITTLEGAME_COMPLETIONS = 0
# 游戏速度倍率(调试用)
GAME_RATE = 1
@ -79,6 +88,8 @@ LEVEL_PROGRESS_FLAG = 'LevelProgressFlag'
CURRENT_TIME = 'current time'
LEVEL_NUM = 'level num'
LITTLEGAME_NUM = 'littleGame num'
LEVEL_COMPLETIONS = 'level completions'
LITTLEGAME_COMPLETIONS = 'littleGame completions'
# 整个游戏的状态
MAIN_MENU = 'main menu'
@ -643,5 +654,11 @@ SLEEP = 'sleep'
CHOOSE = 'choose'
PLAY = 'play'
# 记录本地存储文件需要记录哪些内容
USERDATA_KEYS = { LEVEL_NUM, LITTLEGAME_NUM,
LEVEL_COMPLETIONS,
LITTLEGAME_COMPLETIONS,
}
# 无穷大常量
INF = float("inf") # python传递字符串性能较低故在这里对inf声明一次以后仅需调用即可

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@ -47,17 +47,26 @@ class Level(tool.State):
try:
with open(file_path) as f:
self.map_data = json.load(f)
except:
except FileNotFoundError:
print("成功通关!")
if self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
self.game_info[c.LEVEL_NUM] = c.START_LEVEL_NUM
self.game_info[c.LEVEL_COMPLETIONS] += 1
elif self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
self.game_info[c.LITTLEGAME_NUM] = c.START_LITTLE_GAME_NUM
self.game_info[c.LITTLEGAME_COMPLETIONS] += 1
self.done = True
self.next = c.MAIN_MENU
pg.mixer.music.stop()
pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
pg.mixer.music.play(-1, 0)
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.USERDATA_KEYS:
userdata[i] = self.game_info[i]
savedata = json.dumps(userdata, sort_keys=True, indent=4)
f.write(savedata)
return
# 是否有铲子的信息无铲子时为0有铲子时为1故直接赋值即可
self.hasShovel = self.map_data[c.SHOVEL]
@ -541,7 +550,6 @@ class Level(tool.State):
elif self.checkMainMenuClick(mouse_pos):
self.done = True
self.next = c.MAIN_MENU
#self.persist = {c.CURRENT_TIME:0, c.LEVEL_NUM:c.START_LEVEL_NUM} # 应该不能用c.LEVEL_NUM:c.START_LEVEL_NUM
self.persist = {c.CURRENT_TIME:0, c.LEVEL_NUM:self.persist[c.LEVEL_NUM], c.LITTLEGAME_NUM:self.persist[c.LITTLEGAME_NUM]}
pg.mixer.music.stop()
pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
@ -1418,6 +1426,13 @@ class Level(tool.State):
self.done = True
# 播放胜利音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "win.ogg")).play()
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.USERDATA_KEYS:
userdata[i] = self.game_info[i]
savedata = json.dumps(userdata, sort_keys=True, indent=4)
f.write(savedata)
elif self.checkLose():
self.next = c.GAME_LOSE
self.done = True

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@ -42,9 +42,28 @@ class Control():
self.state_dict = {}
self.state_name = None
self.state = None
self.game_info = {c.CURRENT_TIME:0,
c.LEVEL_NUM:c.START_LEVEL_NUM,
c.LITTLEGAME_NUM:c.START_LITTLE_GAME_NUM}
try:
# 存在存档即导入
with open(c.USERDATA_PATH) as f:
userdata = json.load(f)
# 导入数据
self.game_info = {c.CURRENT_TIME:0} # 时间信息需要新建
self.game_info.update(userdata)
except FileNotFoundError:
# 不存在存档即新建
userdata = {c.LEVEL_NUM:c.START_LEVEL_NUM,
c.LITTLEGAME_NUM:c.START_LITTLE_GAME_NUM,
c.LEVEL_COMPLETIONS:c.START_LEVEL_COMPLETIONS,
c.LITTLEGAME_COMPLETIONS:c.START_LITTLEGAME_COMPLETIONS
}
if not os.path.exists(os.path.dirname(c.USERDATA_PATH)):
os.makedirs(os.path.dirname(c.USERDATA_PATH))
with open(c.USERDATA_PATH, "w") as f:
savedata = json.dumps(userdata, sort_keys=True, indent=4)
f.write(savedata)
self.game_info = userdata
self.game_info[c.CURRENT_TIME] = 0 # 时间信息需要新建
def setup_states(self, state_dict, start_state):
self.state_dict = state_dict