平衡难度
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@ -126,7 +126,7 @@ class Level(tool.State):
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zombie_list.append(c.FLAG_ZOMBIE)
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zombie_list.append(c.FLAG_ZOMBIE)
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zombie_volume -= c.CREATE_ZOMBIE_DICT[c.FLAG_ZOMBIE][0]
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zombie_volume -= c.CREATE_ZOMBIE_DICT[c.FLAG_ZOMBIE][0]
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# 传送带模式应当增大僵尸容量
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# 保龄球模式应当增大僵尸容量
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if (self.bar_type != c.CHOOSEBAR_STATIC):
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if (self.bar_type != c.CHOOSEBAR_STATIC):
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zombie_volume += 2
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zombie_volume += 2
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@ -265,7 +265,7 @@ class Level(tool.State):
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c.SOUND_ZOMBIE_COMING.play()
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c.SOUND_ZOMBIE_COMING.play()
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return
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return
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if (self.wave_num % 10 != 9):
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if (self.wave_num % 10 != 9):
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if ((current_time - self.wave_time >= 25000 + random.randint(0, 6000)) or (self.bar_type != c.CHOOSEBAR_STATIC and current_time - self.wave_time >= 12500 + random.randint(0, 3000))):
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if ((current_time - self.wave_time >= 25000 + random.randint(0, 6000)) or (self.bar_type == c.CHOOSEBAR_BOWLING and current_time - self.wave_time >= 12500 + random.randint(0, 3000))):
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self.wave_num += 1
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self.wave_num += 1
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self.wave_time = current_time
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self.wave_time = current_time
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self.wave_zombies = self.waves[self.wave_num - 1]
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self.wave_zombies = self.waves[self.wave_num - 1]
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