平衡难度

This commit is contained in:
wszqkzqk 2022-08-06 15:36:47 +08:00
parent 506900d21c
commit e010251b00

View File

@ -126,7 +126,7 @@ class Level(tool.State):
zombie_list.append(c.FLAG_ZOMBIE)
zombie_volume -= c.CREATE_ZOMBIE_DICT[c.FLAG_ZOMBIE][0]
# 传送带模式应当增大僵尸容量
# 保龄球模式应当增大僵尸容量
if (self.bar_type != c.CHOOSEBAR_STATIC):
zombie_volume += 2
@ -265,7 +265,7 @@ class Level(tool.State):
c.SOUND_ZOMBIE_COMING.play()
return
if (self.wave_num % 10 != 9):
if ((current_time - self.wave_time >= 25000 + random.randint(0, 6000)) or (self.bar_type != c.CHOOSEBAR_STATIC and current_time - self.wave_time >= 12500 + random.randint(0, 3000))):
if ((current_time - self.wave_time >= 25000 + random.randint(0, 6000)) or (self.bar_type == c.CHOOSEBAR_BOWLING and current_time - self.wave_time >= 12500 + random.randint(0, 3000))):
self.wave_num += 1
self.wave_time = current_time
self.wave_zombies = self.waves[self.wave_num - 1]