关卡进程旗帜在达到后可自动升起
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@ -1111,20 +1111,26 @@ class Level(tool.State):
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# 画进度条框
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# 画进度条框
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surface.blit(self.level_progress_bar_image, self.level_progress_bar_image_rect)
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surface.blit(self.level_progress_bar_image, self.level_progress_bar_image_rect)
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# 画填充的进度条
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# 常数为预计值
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filledBarRect = (self.level_progress_bar_image_rect.x + 140, self.level_progress_bar_image_rect.y - 3, -int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)), 9)
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pg.draw.rect(surface, c.GREEN, filledBarRect)
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# 画旗帜
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self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 猜的
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for i in range(self.numFlags):
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self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x + int(150/self.numFlags)*i # 猜的
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surface.blit(self.level_progress_flag, self.level_progress_flag_rect)
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# 按照当前波数生成僵尸头位置
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# 按照当前波数生成僵尸头位置
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self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x - int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 140 # 常数为预计值
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self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x - int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 140 # 常数为预计值
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self.level_progress_zombie_head_image_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数为预计值
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self.level_progress_zombie_head_image_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数为预计值
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# 填充的进度条信息
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# 常数为预计值
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filledBarRect = (self.level_progress_zombie_head_image_rect.x, self.level_progress_bar_image_rect.y + 5, int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)), 9)
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# 画填充的进度条
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pg.draw.rect(surface, c.GREEN, filledBarRect)
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# 画旗帜
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for i in range(self.numFlags):
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self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x + int((150*i)/self.numFlags) # 常数是猜的
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# 当指示进度的僵尸头在旗帜左侧时升高旗帜
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if self.level_progress_flag_rect.x + 1 >= self.level_progress_zombie_head_image_rect.x:
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self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 8 # 常数是猜的
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else:
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self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数是猜的
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surface.blit(self.level_progress_flag, self.level_progress_flag_rect)
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# 画僵尸头
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# 画僵尸头
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surface.blit(self.level_progress_zombie_head_image, self.level_progress_zombie_head_image_rect)
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surface.blit(self.level_progress_zombie_head_image, self.level_progress_zombie_head_image_rect)
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