From da32c290a1f154b3c53161028474c9fa215dee42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=9F=E5=A4=96=E4=B9=8B=E7=A5=9E?= Date: Mon, 2 May 2022 18:45:24 +0800 Subject: [PATCH] =?UTF-8?q?=E5=85=B3=E5=8D=A1=E8=BF=9B=E7=A8=8B=E6=97=97?= =?UTF-8?q?=E5=B8=9C=E5=9C=A8=E8=BE=BE=E5=88=B0=E5=90=8E=E5=8F=AF=E8=87=AA?= =?UTF-8?q?=E5=8A=A8=E5=8D=87=E8=B5=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/state/level.py | 28 +++++++++++++++++----------- 1 file changed, 17 insertions(+), 11 deletions(-) diff --git a/source/state/level.py b/source/state/level.py index 972ee72..17d2b59 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -1111,20 +1111,26 @@ class Level(tool.State): # 画进度条框 surface.blit(self.level_progress_bar_image, self.level_progress_bar_image_rect) - # 画填充的进度条 - # 常数为预计值 - filledBarRect = (self.level_progress_bar_image_rect.x + 140, self.level_progress_bar_image_rect.y - 3, -int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)), 9) - pg.draw.rect(surface, c.GREEN, filledBarRect) - - # 画旗帜 - self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 猜的 - for i in range(self.numFlags): - self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x + int(150/self.numFlags)*i # 猜的 - surface.blit(self.level_progress_flag, self.level_progress_flag_rect) - # 按照当前波数生成僵尸头位置 self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x - int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 140 # 常数为预计值 self.level_progress_zombie_head_image_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数为预计值 + + # 填充的进度条信息 + # 常数为预计值 + filledBarRect = (self.level_progress_zombie_head_image_rect.x, self.level_progress_bar_image_rect.y + 5, int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)), 9) + # 画填充的进度条 + pg.draw.rect(surface, c.GREEN, filledBarRect) + + # 画旗帜 + for i in range(self.numFlags): + self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x + int((150*i)/self.numFlags) # 常数是猜的 + # 当指示进度的僵尸头在旗帜左侧时升高旗帜 + if self.level_progress_flag_rect.x + 1 >= self.level_progress_zombie_head_image_rect.x: + self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 8 # 常数是猜的 + else: + self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数是猜的 + surface.blit(self.level_progress_flag, self.level_progress_flag_rect) + # 画僵尸头 surface.blit(self.level_progress_zombie_head_image, self.level_progress_zombie_head_image_rect)