增加fallback
This commit is contained in:
parent
ffba6b71f1
commit
c82b1e3b92
@ -246,6 +246,9 @@ class Zombie(pg.sprite.Sprite):
|
|||||||
self.helmetHealth = 0 # 注意合并后清零
|
self.helmetHealth = 0 # 注意合并后清零
|
||||||
elif damageType == c.ZOMBIE_ASH_DAMAGE:
|
elif damageType == c.ZOMBIE_ASH_DAMAGE:
|
||||||
self.health -= damage # 无视任何防具
|
self.health -= damage # 无视任何防具
|
||||||
|
else:
|
||||||
|
print('警告:植物攻击类型错误,现在默认进行类豌豆射手型攻击')
|
||||||
|
setDamage(damage, ice=ice, damageType=c.ZOMBIE_DEAFULT_DAMAGE)
|
||||||
|
|
||||||
# 记录攻击时间
|
# 记录攻击时间
|
||||||
self.hit_timer = self.current_time
|
self.hit_timer = self.current_time
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user