更改对random的调用

This commit is contained in:
星外之神 2022-05-06 23:19:08 +08:00
parent 1733a8ea0c
commit aa1733526a

View File

@ -1,4 +1,4 @@
import random from random import randint
import pygame as pg import pygame as pg
import os import os
from .. import tool from .. import tool
@ -973,7 +973,7 @@ class WallNutBowling(Plant):
self.animate_interval = 200 self.animate_interval = 200
self.move_timer = 0 self.move_timer = 0
self.move_interval = 70 self.move_interval = 70
self.vel_x = random.randint(12, 15) self.vel_x = randint(12, 15)
self.vel_y = 0 self.vel_y = 0
self.disable_hit_y = -1 self.disable_hit_y = -1
@ -1022,7 +1022,7 @@ class WallNutBowling(Plant):
elif self.map_y == (c.GRID_Y_LEN - 1): elif self.map_y == (c.GRID_Y_LEN - 1):
direc = -1 direc = -1
else: else:
if random.randint(0, 1) == 0: if randint(0, 1) == 0:
direc = 1 direc = 1
else: else:
direc = -1 direc = -1
@ -1057,7 +1057,7 @@ class RedWallNutBowling(Plant):
self.animate_interval = 200 self.animate_interval = 200
self.move_timer = 0 self.move_timer = 0
self.move_interval = 70 self.move_interval = 70
self.vel_x = random.randint(12, 15) self.vel_x = randint(12, 15)
def loadImages(self, name, scale): def loadImages(self, name, scale):
self.idle_frames = [] self.idle_frames = []