倭瓜改为碰撞检测
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@ -5,6 +5,14 @@
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"spawn_zombies":"list",
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"zombie_list":[
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{"time":0, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":1000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":2000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":3100, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":4500, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":5000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":6000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":7000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":8000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":0, "map_y":1, "name":"NewspaperZombie"},
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{"time":0, "map_y":2, "name":"ConeheadDuckyTubeZombie"},
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{"time":80000, "map_y":2, "name":"ConeheadDuckyTubeZombie"}
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@ -668,15 +668,9 @@ class Squash(Plant):
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return True
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# 攻击状态
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elif (self.state == c.ATTACK):
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# 僵尸在倭瓜右侧
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if zombie.rect.x >= self.rect.x:
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# 重叠20个像素或15%判断为可以攻击
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if (self.rect.right - zombie.rect.left >= 20) or (self.rect.right - zombie.rect.left >= 0.15*zombie.rect.width):
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return True
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# 僵尸在倭瓜右侧
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else:
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if (zombie.rect.right - self.rect.left >= 20) or (zombie.rect.right - self.rect.left >= 0.15*zombie.rect.width):
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return True
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# 碰撞检测
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if pg.sprite.collide_circle_ratio(0.7)(zombie, self):
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return True
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return False
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def setAttack(self, zombie, zombie_group):
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