恢复关卡导入容错设计
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@ -23,14 +23,8 @@ class Level(tool.State):
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self.showLittleMenu = False
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# 导入地图参数
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# 这些注释内容是将来增加通过界面后的容错设计,以保证直接通关时不会闪退
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# 现在为了明确一开始就没有正确导入地图的错误,没有启用这些设定
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# if self.loadMap(): # 表示导入成功
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# self.map = map.Map(self.map_data[c.BACKGROUND_TYPE])
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# self.map_y_len = self.map.height
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# self.setupBackground()
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# self.initState()
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self.loadMap()
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# 采用了容错设计,如果没有导入成功就不执行
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if self.loadMap(): # 表示导入成功
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self.map = map.Map(self.map_data[c.BACKGROUND_TYPE])
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self.map_y_len = self.map.height
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self.setupBackground()
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@ -93,6 +87,8 @@ class Level(tool.State):
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# 浓雾
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elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_FOG:
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self.bgm = 'fogLevel.opus'
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# 表示成功加载地图
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return True
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def setupBackground(self):
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img_index = self.map_data[c.BACKGROUND_TYPE]
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@ -338,8 +334,8 @@ class Level(tool.State):
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# 更新函数每帧被调用,将鼠标事件传入给状态处理函数
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def update(self, surface, current_time, mouse_pos, mouse_click):
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# 这些注释内容是将来增加通过界面后的容错设计,以保证直接通关时不会闪退
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# if self.done:
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# return
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if self.done:
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return
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self.current_time = self.game_info[c.CURRENT_TIME] = self.pvzTime(current_time)
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if self.state == c.CHOOSE:
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self.choose(mouse_pos, mouse_click)
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