From a0a5677f6c89179fd2a6fad23e8ca395eb52b5b2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=9F=E5=A4=96=E4=B9=8B=E7=A5=9E?= Date: Wed, 27 Jul 2022 10:37:06 +0800 Subject: [PATCH] =?UTF-8?q?=E6=81=A2=E5=A4=8D=E5=85=B3=E5=8D=A1=E5=AF=BC?= =?UTF-8?q?=E5=85=A5=E5=AE=B9=E9=94=99=E8=AE=BE=E8=AE=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/state/level.py | 24 ++++++++++-------------- 1 file changed, 10 insertions(+), 14 deletions(-) diff --git a/source/state/level.py b/source/state/level.py index 879a835..ee31789 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -23,18 +23,12 @@ class Level(tool.State): self.showLittleMenu = False # 导入地图参数 - # 这些注释内容是将来增加通过界面后的容错设计,以保证直接通关时不会闪退 - # 现在为了明确一开始就没有正确导入地图的错误,没有启用这些设定 - # if self.loadMap(): # 表示导入成功 - # self.map = map.Map(self.map_data[c.BACKGROUND_TYPE]) - # self.map_y_len = self.map.height - # self.setupBackground() - # self.initState() - self.loadMap() - self.map = map.Map(self.map_data[c.BACKGROUND_TYPE]) - self.map_y_len = self.map.height - self.setupBackground() - self.initState() + # 采用了容错设计,如果没有导入成功就不执行 + if self.loadMap(): # 表示导入成功 + self.map = map.Map(self.map_data[c.BACKGROUND_TYPE]) + self.map_y_len = self.map.height + self.setupBackground() + self.initState() def loadMap(self): if self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME: @@ -93,6 +87,8 @@ class Level(tool.State): # 浓雾 elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_FOG: self.bgm = 'fogLevel.opus' + # 表示成功加载地图 + return True def setupBackground(self): img_index = self.map_data[c.BACKGROUND_TYPE] @@ -338,8 +334,8 @@ class Level(tool.State): # 更新函数每帧被调用,将鼠标事件传入给状态处理函数 def update(self, surface, current_time, mouse_pos, mouse_click): # 这些注释内容是将来增加通过界面后的容错设计,以保证直接通关时不会闪退 - # if self.done: - # return + if self.done: + return self.current_time = self.game_info[c.CURRENT_TIME] = self.pvzTime(current_time) if self.state == c.CHOOSE: self.choose(mouse_pos, mouse_click)