正常化游戏
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@ -1,5 +1,5 @@
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# 冒险模式起始关卡
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START_LEVEL_NUM = 0
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START_LEVEL_NUM = 1
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# 小游戏模式起始关卡
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START_LITTLE_GAME_NUM = 1
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@ -25,7 +25,7 @@ SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
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# 最大数量
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CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能,从最初的6格逐渐解锁到10格
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# 最小数量
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CARD_LIST_NUM = 0#CARD_MAX_NUM
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CARD_LIST_NUM = CARD_MAX_NUM
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# 方格数据
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# 一般
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@ -484,8 +484,8 @@ PLANT_CARD_INFO = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
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CARD_COFFEEBEAN,
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75,
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7500),
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(c.GARLIC,
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c.CARD_GARLIC,
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(GARLIC,
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CARD_GARLIC,
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50,
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7500),
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# 应当保证这两个在一般模式下不可选的特殊植物恒在最后
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@ -1143,7 +1143,7 @@ class Level(tool.State):
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elif i == self.map_y_len - 1:
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_move = -1
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else:
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_move = randint(0, 1)*2 - 1
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_move = random.randint(0, 1)*2 - 1
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if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]:
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_move = -_move
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zombie.targetMapY = i + _move
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