diff --git a/source/constants.py b/source/constants.py index 432f562..3dee972 100755 --- a/source/constants.py +++ b/source/constants.py @@ -1,5 +1,5 @@ # 冒险模式起始关卡 -START_LEVEL_NUM = 0 +START_LEVEL_NUM = 1 # 小游戏模式起始关卡 START_LITTLE_GAME_NUM = 1 @@ -25,7 +25,7 @@ SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT) # 最大数量 CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能,从最初的6格逐渐解锁到10格 # 最小数量 -CARD_LIST_NUM = 0#CARD_MAX_NUM +CARD_LIST_NUM = CARD_MAX_NUM # 方格数据 # 一般 @@ -484,8 +484,8 @@ PLANT_CARD_INFO = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间) CARD_COFFEEBEAN, 75, 7500), - (c.GARLIC, - c.CARD_GARLIC, + (GARLIC, + CARD_GARLIC, 50, 7500), # 应当保证这两个在一般模式下不可选的特殊植物恒在最后 diff --git a/source/state/level.py b/source/state/level.py index 7e800fa..e4411e5 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -1143,7 +1143,7 @@ class Level(tool.State): elif i == self.map_y_len - 1: _move = -1 else: - _move = randint(0, 1)*2 - 1 + _move = random.randint(0, 1)*2 - 1 if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]: _move = -_move zombie.targetMapY = i + _move