正常化游戏

This commit is contained in:
星外之神 2022-06-03 21:32:04 +08:00
parent 783e0743ba
commit 06ce13b0ac
2 changed files with 5 additions and 5 deletions

View File

@ -1,5 +1,5 @@
# 冒险模式起始关卡
START_LEVEL_NUM = 0
START_LEVEL_NUM = 1
# 小游戏模式起始关卡
START_LITTLE_GAME_NUM = 1
@ -25,7 +25,7 @@ SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
# 最大数量
CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能从最初的6格逐渐解锁到10格
# 最小数量
CARD_LIST_NUM = 0#CARD_MAX_NUM
CARD_LIST_NUM = CARD_MAX_NUM
# 方格数据
# 一般
@ -484,8 +484,8 @@ PLANT_CARD_INFO = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
CARD_COFFEEBEAN,
75,
7500),
(c.GARLIC,
c.CARD_GARLIC,
(GARLIC,
CARD_GARLIC,
50,
7500),
# 应当保证这两个在一般模式下不可选的特殊植物恒在最后

View File

@ -1143,7 +1143,7 @@ class Level(tool.State):
elif i == self.map_y_len - 1:
_move = -1
else:
_move = randint(0, 1)*2 - 1
_move = random.randint(0, 1)*2 - 1
if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]:
_move = -_move
zombie.targetMapY = i + _move