坚果保龄球拟合铁门需要砸3次的设定
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@ -390,9 +390,9 @@ class Zombie(pg.sprite.Sprite):
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self.health -= damage # 无视任何防具
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self.health -= damage # 无视任何防具
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elif damageType == c.ZOMBIE_WALLNUT_BOWLING_DANMAGE:
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elif damageType == c.ZOMBIE_WALLNUT_BOWLING_DANMAGE:
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# 逻辑:对防具的多余伤害不传递
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# 逻辑:对防具的多余伤害不传递
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# 以后增设铁门后可能需要设置侧面冲撞特殊性
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if self.helmetType2:
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if self.helmetType2:
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self.helmetType2Health -= damage
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# 对二类防具伤害较一般情况低,拟合铁门需要砸3次的设定
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self.helmetType2Health -= int(damage * 0.8)
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elif self.helmet: # 不存在二类防具,但是存在一类防具
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elif self.helmet: # 不存在二类防具,但是存在一类防具
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self.helmetHealth -= damage
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self.helmetHealth -= damage
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else: # 没有防具
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else: # 没有防具
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