diff --git a/source/component/zombie.py b/source/component/zombie.py index 21c1f04..c697f51 100755 --- a/source/component/zombie.py +++ b/source/component/zombie.py @@ -390,9 +390,9 @@ class Zombie(pg.sprite.Sprite): self.health -= damage # 无视任何防具 elif damageType == c.ZOMBIE_WALLNUT_BOWLING_DANMAGE: # 逻辑:对防具的多余伤害不传递 - # 以后增设铁门后可能需要设置侧面冲撞特殊性 if self.helmetType2: - self.helmetType2Health -= damage + # 对二类防具伤害较一般情况低,拟合铁门需要砸3次的设定 + self.helmetType2Health -= int(damage * 0.8) elif self.helmet: # 不存在二类防具,但是存在一类防具 self.helmetHealth -= damage else: # 没有防具