Update README.md

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### About the AI: ###
- AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering.
- AI will send scout unit to look for player's bases and figure out player's army composition. It will use this info to change its own
army composition, and make decisions on when and where to attack (normal/hard difficulty).
- AI does not cheat, its vision is limited by fog of war, and it doesn't have any advantage in resource gathering.
- AI will send scout unit to look for player's bases and figure out player's army composition. It will use this info to adjust its own
army composition, and make decisions on when/where to attack (normal/hard difficulty).
- AI will expand to a different mining location when the current one is running low.
- During battle, AI will pick off weakened player units first (hard difficulty).
- During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty).
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other units in safe distance (hard difficulty).
### Demo avaliable on youtube: ###
### Recorded demo playthrough video: ###
https://www.youtube.com/watch?v=hUJWMpyWdVo