minor bug fix
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50647a044d
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5678e7bd6f
@ -260,13 +260,13 @@ public class AssetManager {
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//harvester l = new harvester(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
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//harvester l = new harvester(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
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//addHarvester(l);
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//addHarvester(l);
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//l.hasMultiShotUpgrade = true;
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//l.hasMultiShotUpgrade = true;
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//lightTank l = new lightTank(new vector(i*0.25f + 27.125f,-0.3f, 0.5f + 26.625f + j*0.25f), 90, 0);
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lightTank l = new lightTank(new vector(i*0.25f + 27.125f,-0.3f, 0.5f + 26.625f + j*0.25f), 90, 0);
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//l.attackRange = 1.99f;
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//l.attackRange = 1.99f;
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//lightTank.tileCheckList_player = lightTank.generateTileCheckList(6);
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//lightTank.tileCheckList_player = lightTank.generateTileCheckList(6);
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//addLightTank(l);
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addLightTank(l);
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//if(j == 0 && i == 0)
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//if(j == 0 && i == 0)
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//addMissileTurret(new missileTurret(i*0.25f -0.125f + 1, -0.65f, 0.25f + 17.125f + j*0.25f, 0));
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//addMissileTurret(new missileTurret(i*0.25f -0.125f + 1, -0.65f, 0.25f + 17.125f + j*0.25f, 0));
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@ -234,9 +234,8 @@ public class playerCommander {
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//if the click lands on empty ground perform "attack move" for all selected unit
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//if the click lands on empty ground perform "attack move" for all selected unit
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//if the click lands on an unit, then attack that unit regardless if it is friend or foe
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//if the click lands on an unit, then attack that unit regardless if it is friend or foe
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boolean performAttack = false;
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boolean performAttack = false;
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if(numberOfSelectedUnits > 1){
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if(numberOfSelectedUnits > 0){
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performAttack = true;
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performAttack = true;
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}
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}
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