From 5678e7bd6f85fb8fafaceff7284ee6cede9d8979 Mon Sep 17 00:00:00 2001 From: Pan Date: Fri, 12 Nov 2021 22:27:58 +1300 Subject: [PATCH] minor bug fix --- core/AssetManager.java | 4 ++-- core/playerCommander.java | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/core/AssetManager.java b/core/AssetManager.java index 01bb244..6b2d030 100644 --- a/core/AssetManager.java +++ b/core/AssetManager.java @@ -260,13 +260,13 @@ public class AssetManager { //harvester l = new harvester(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0); //addHarvester(l); //l.hasMultiShotUpgrade = true; - //lightTank l = new lightTank(new vector(i*0.25f + 27.125f,-0.3f, 0.5f + 26.625f + j*0.25f), 90, 0); + lightTank l = new lightTank(new vector(i*0.25f + 27.125f,-0.3f, 0.5f + 26.625f + j*0.25f), 90, 0); //l.attackRange = 1.99f; //lightTank.tileCheckList_player = lightTank.generateTileCheckList(6); - //addLightTank(l); + addLightTank(l); //if(j == 0 && i == 0) //addMissileTurret(new missileTurret(i*0.25f -0.125f + 1, -0.65f, 0.25f + 17.125f + j*0.25f, 0)); diff --git a/core/playerCommander.java b/core/playerCommander.java index bd9d5da..3be1ce0 100644 --- a/core/playerCommander.java +++ b/core/playerCommander.java @@ -234,9 +234,8 @@ public class playerCommander { //if the click lands on empty ground perform "attack move" for all selected unit //if the click lands on an unit, then attack that unit regardless if it is friend or foe - boolean performAttack = false; - if(numberOfSelectedUnits > 1){ + if(numberOfSelectedUnits > 0){ performAttack = true; }