From 5678e7bd6f85fb8fafaceff7284ee6cede9d8979 Mon Sep 17 00:00:00 2001
From: Pan
Date: Fri, 12 Nov 2021 22:27:58 +1300
Subject: [PATCH] minor bug fix
---
core/AssetManager.java | 4 ++--
core/playerCommander.java | 3 +--
2 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/core/AssetManager.java b/core/AssetManager.java
index 01bb244..6b2d030 100644
--- a/core/AssetManager.java
+++ b/core/AssetManager.java
@@ -260,13 +260,13 @@ public class AssetManager {
//harvester l = new harvester(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
//addHarvester(l);
//l.hasMultiShotUpgrade = true;
- //lightTank l = new lightTank(new vector(i*0.25f + 27.125f,-0.3f, 0.5f + 26.625f + j*0.25f), 90, 0);
+ lightTank l = new lightTank(new vector(i*0.25f + 27.125f,-0.3f, 0.5f + 26.625f + j*0.25f), 90, 0);
//l.attackRange = 1.99f;
//lightTank.tileCheckList_player = lightTank.generateTileCheckList(6);
- //addLightTank(l);
+ addLightTank(l);
//if(j == 0 && i == 0)
//addMissileTurret(new missileTurret(i*0.25f -0.125f + 1, -0.65f, 0.25f + 17.125f + j*0.25f, 0));
diff --git a/core/playerCommander.java b/core/playerCommander.java
index bd9d5da..3be1ce0 100644
--- a/core/playerCommander.java
+++ b/core/playerCommander.java
@@ -234,9 +234,8 @@ public class playerCommander {
//if the click lands on empty ground perform "attack move" for all selected unit
//if the click lands on an unit, then attack that unit regardless if it is friend or foe
-
boolean performAttack = false;
- if(numberOfSelectedUnits > 1){
+ if(numberOfSelectedUnits > 0){
performAttack = true;
}