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@ -242,8 +242,8 @@ public class AssetManager {
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for(int i = 0; i < 10; i ++){
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for(int i = 0; i < 10; i ++){
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for(int j = 0; j < 6; j++){
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for(int j = 0; j < 6; j++){
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lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
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//lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
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addLightTank(l);
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//addLightTank(l);
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//l.hasMultiShotUpgrade = true;
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//l.hasMultiShotUpgrade = true;
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//lightTank l = new lightTank(new vector(i*0.25f + 1.125f,-0.3f, 0.5f + 18.625f + j*0.25f), 90, 0);
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//lightTank l = new lightTank(new vector(i*0.25f + 1.125f,-0.3f, 0.5f + 18.625f + j*0.25f), 90, 0);
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@ -144,17 +144,17 @@ public class baseExpensionAI {
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boolean playerHasLessUnits = mainThread.ec.theCombatManagerAI.checkIfAIHasBiggerForce(1f);
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boolean playerHasLessUnits = mainThread.ec.theCombatManagerAI.checkIfAIHasBiggerForce(1f);
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int lowGoldmineThreshold = 17500;
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int lowGoldmineThreshold = 20000;
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if(playerHasLessUnits) {
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if(playerHasLessUnits) {
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lowGoldmineThreshold = 25000;
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lowGoldmineThreshold = 27500;
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if(mainThread.ec.theEconomyManagerAI.preferedGoldMine == mainThread.theAssetManager.goldMines[4])
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if(mainThread.ec.theEconomyManagerAI.preferedGoldMine == mainThread.theAssetManager.goldMines[4])
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lowGoldmineThreshold = 30000;
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lowGoldmineThreshold = 30000;
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if(mainThread.ec.theEconomyManagerAI.preferedGoldMine == mainThread.theAssetManager.goldMines[5])
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if(mainThread.ec.theEconomyManagerAI.preferedGoldMine == mainThread.theAssetManager.goldMines[5])
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lowGoldmineThreshold = 20000;
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lowGoldmineThreshold = 25000;
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}
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}
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if(myMCV == null && expensionGoldMine.goldDeposite >= 17500 && (mainThread.ec.theEconomyManagerAI.preferedGoldMine.goldDeposite < lowGoldmineThreshold ||
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if(myMCV == null && expensionGoldMine.goldDeposite >= 17500 && (mainThread.ec.theEconomyManagerAI.preferedGoldMine.goldDeposite < lowGoldmineThreshold ||
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