diff --git a/core/AssetManager.java b/core/AssetManager.java index 003a061..bbea7fe 100644 --- a/core/AssetManager.java +++ b/core/AssetManager.java @@ -242,8 +242,8 @@ public class AssetManager { for(int i = 0; i < 10; i ++){ for(int j = 0; j < 6; j++){ - lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0); - addLightTank(l); + //lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0); + //addLightTank(l); //l.hasMultiShotUpgrade = true; //lightTank l = new lightTank(new vector(i*0.25f + 1.125f,-0.3f, 0.5f + 18.625f + j*0.25f), 90, 0); diff --git a/enemyAI/baseExpensionAI.java b/enemyAI/baseExpensionAI.java index a14e892..9719177 100644 --- a/enemyAI/baseExpensionAI.java +++ b/enemyAI/baseExpensionAI.java @@ -144,17 +144,17 @@ public class baseExpensionAI { boolean playerHasLessUnits = mainThread.ec.theCombatManagerAI.checkIfAIHasBiggerForce(1f); - int lowGoldmineThreshold = 17500; + int lowGoldmineThreshold = 20000; if(playerHasLessUnits) { - lowGoldmineThreshold = 25000; + lowGoldmineThreshold = 27500; if(mainThread.ec.theEconomyManagerAI.preferedGoldMine == mainThread.theAssetManager.goldMines[4]) lowGoldmineThreshold = 30000; if(mainThread.ec.theEconomyManagerAI.preferedGoldMine == mainThread.theAssetManager.goldMines[5]) - lowGoldmineThreshold = 20000; + lowGoldmineThreshold = 25000; } if(myMCV == null && expensionGoldMine.goldDeposite >= 17500 && (mainThread.ec.theEconomyManagerAI.preferedGoldMine.goldDeposite < lowGoldmineThreshold ||