Update README.md

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@ -20,7 +20,7 @@ For non-windows users, you will need to have Java installed. Download the same g
- During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty). - During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty).
- AI will retreat when it lost a significant number of units (normal/hard difficulty). - AI will retreat when it lost a significant number of units (normal/hard difficulty).
- Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler (hard difficulty). - Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler (hard difficulty).
- When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep - When the AI ecnounters concentrated player static defences, it will send long range units to deal with the static defence while keep
other units in safe distance (hard difficulty). other units in safe distance (hard difficulty).