Update README.md
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@ -20,7 +20,7 @@ For non-windows users, you will need to have Java installed. Download the same g
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- During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty).
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- During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty).
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- AI will retreat when it lost a significant number of units (normal/hard difficulty).
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- AI will retreat when it lost a significant number of units (normal/hard difficulty).
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- Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler (hard difficulty).
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- Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler (hard difficulty).
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- When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep
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- When the AI ecnounters concentrated player static defences, it will send long range units to deal with the static defence while keep
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other units in safe distance (hard difficulty).
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other units in safe distance (hard difficulty).
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