From 13d46b36e8b8082b571533961a3b8d51aee839d0 Mon Sep 17 00:00:00 2001 From: phu004 Date: Thu, 29 Dec 2022 21:17:00 +1300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 53b2a76..3c706f6 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,7 @@ For non-windows users, you will need to have Java installed. Download the same g - During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty). - AI will retreat when it lost a significant number of units (normal/hard difficulty). - Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler (hard difficulty). -- When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep +- When the AI ecnounters concentrated player static defences, it will send long range units to deal with the static defence while keep other units in safe distance (hard difficulty).