Update README.md
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@ -13,7 +13,7 @@ Some already implemented features:
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To do list:
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1. Send units to partol the base, so AI can deal with player's sneak attack eariler.
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1. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler.
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2. When ecnounter a concentrated player static defences, either use long range units to eliminate the threat or find
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another way to attack the Player.
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3. Queue up and deploy static defences to protect base when the main AI army is out of position.
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