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zhibo-url/danmu/danmaku/_173.proto
2020-08-18 21:47:53 +08:00

140 lines
3.5 KiB
Protocol Buffer

syntax = "proto2";
package YiQishanPack;
message CSHead {
optional uint32 command = 1;
optional uint32 subcmd = 2;
optional uint32 seq = 3;
optional bytes uuid = 4;
optional uint32 clientType = 5;
optional uint32 headFlag = 6;
optional uint32 clientVer = 7;
optional bytes signature = 8;
optional uint32 routeKey = 9;
}
message TCPAccessReq {
optional bytes AccessToken = 1;
optional bytes MachineCode = 2;
}
message TcpHelloReq {
optional string uuid = 1;
}
message EnterRoomReq {
optional bytes uuid = 1;
optional bytes roomid = 2;
optional uint32 neednum = 3;
optional bool isfake = 4;
optional bool needbroadcast = 5;
optional bytes nick = 6;
optional bytes clientip = 7;
optional bytes subroomid = 8;
optional uint32 gameid = 10;
}
message RoomHelloReq {
optional bytes uuid = 1;
optional bytes roomid = 2;
optional bytes roomsig = 3;
optional uint32 connsvrip = 4;
optional bool isinternal = 5;
optional bytes subroomid = 6;
}
message Token {
optional string uuid = 1;
optional bytes gtkey = 2;
optional uint32 ip = 3;
optional uint32 expiresstime = 4;
optional uint32 gentime = 5;
}
message PublicChatNotify {
optional bytes roomid = 1;
optional bytes uuid = 2;
optional bytes nick = 3;
optional ChatInfo info = 4;
optional bytes touuid = 5;
optional bytes tonick = 6;
optional uint32 privilege = 7;
optional uint32 rank = 8;
optional uint32 fromgame = 9;
optional bytes gameid = 10;
repeated BadgeType badges = 11;
optional RoomUserInfo userinfo = 12;
optional bool isnoble = 13;
optional uint32 noblelevelid = 14;
optional string noblelevelname = 15;
optional bool isnoblemessage = 16;
}
enum BadgeType {
NOBARRAGE = 0;
FIRST_CHARGE_BADGE = 1;
FIRST_CHARGE_COPPER = 2;
FIRST_CHARGE_SLIVER = 3;
FIRST_CHARGE_GOLD = 4;
}
message ChatInfo {
optional uint32 chattype = 1;
optional bytes textmsg = 2;
}
message RoomUserInfo {
optional bytes uuid = 1;
optional bytes nick = 2;
optional uint32 weekartistconsume = 3;
optional uint32 artisttotalconsume = 4;
optional uint32 totalconsume = 5;
optional uint32 guardendtime = 6;
optional uint32 peerageid = 7;
}
message GiftNotyInfo {
optional bytes roomid = 1;
optional bytes giftid = 2;
optional uint32 giftcnt = 3;
optional bytes fromuuid = 4;
optional bytes fromnick = 5;
optional bytes touuid = 6;
optional bytes tonick = 7;
optional uint32 consume = 8;
optional bytes sessid = 9;
optional uint32 hits = 10;
optional uint32 hitsall = 11;
optional uint32 flag = 12;
optional uint32 fromviplevel = 13;
optional uint32 fanslevel = 14;
optional bool fromisnoble = 15;
optional uint32 fromnoblelevelid = 16;
}
message NotifyFreeGift {
optional bytes uuid = 1;
optional bytes fromnick = 2;
optional bytes touuid = 3;
optional bytes tonick = 4;
optional bytes roomid = 5;
optional uint32 giftid = 6;
optional uint32 giftcnt = 7;
optional uint32 fromviplevel = 8;
optional uint32 fanslevel = 9;
optional bool fromisnoble = 11;
optional uint32 fromnoblelevelid = 12;
}
message SendBroadcastPkg {
optional bytes uuid = 1;
repeated BroadcastMsg broadcastmsg = 2;
message BroadcastMsg {
optional uint32 businesstype = 1;
optional bytes title = 2;
optional bytes content = 3;
optional uint32 msgseq = 4;
}
}