pypvz/pypvz.py
sanshi 11c3129ea0
格式化代码以及添加依赖文件配置 (#19)
* refactor: 格式化代码

* 添加依赖文件
2025-06-23 10:21:58 +08:00

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#!/usr/bin/env python
import logging
import os
import traceback
from logging.handlers import RotatingFileHandler
import pygame as pg
# 由于在后续本地模块中存在对pygame的调用在此处必须完成pygame的初始化
os.environ[
'SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR'
] = '0' # 设置临时环境变量以避免Linux下禁用x11合成器
pg.init()
from source import constants as c
from source import tool
from source.state import level, mainmenu, screen
if __name__ == '__main__':
# 日志设置
if not os.path.exists(os.path.dirname(c.USERLOG_PATH)):
os.makedirs(os.path.dirname(c.USERLOG_PATH))
logger = logging.getLogger('main')
formatter = logging.Formatter('%(asctime)s - %(levelname)s: %(message)s')
fileHandler = RotatingFileHandler(
c.USERLOG_PATH, 'a', 1_000_000, 0, 'utf-8'
)
# 设置日志文件权限Unix为644Windows为可读写Python的os.chmod与Unix chmod相同但要显式说明8进制
os.chmod(c.USERLOG_PATH, 0o644)
fileHandler.setFormatter(formatter)
streamHandler = logging.StreamHandler()
streamHandler.setFormatter(formatter)
logger.addHandler(fileHandler)
logger.addHandler(streamHandler)
try:
# 控制状态机运行
game = tool.Control()
state_dict = {
c.MAIN_MENU: mainmenu.Menu(),
c.GAME_VICTORY: screen.GameVictoryScreen(),
c.GAME_LOSE: screen.GameLoseScreen(),
c.LEVEL: level.Level(),
c.AWARD_SCREEN: screen.AwardScreen(),
c.HELP_SCREEN: screen.HelpScreen(),
}
game.setup_states(state_dict, c.MAIN_MENU)
game.run()
except:
print() # 将日志输出与上文内容分隔开,增加可读性
logger.error(f'\n{traceback.format_exc()}')