pypvz/source/state/mainmenu.py
2022-04-09 15:43:12 +08:00

110 lines
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__author__ = 'wszqkzqk'
import pygame as pg
from .. import tool
from .. import constants as c
from . import level
class Menu(tool.State):
def __init__(self):
tool.State.__init__(self)
def startup(self, current_time, persist):
self.next = c.LEVEL
self.persist = persist
self.game_info = persist
self.setupBackground()
self.setupOption()
def setupBackground(self):
frame_rect = [80, 0, 800, 600]
# 1、形参中加单星号即f(*x)则表示x为元组所有对x的操作都应将x视为元组类型进行。
# 2、双星号同上区别是x视为字典。
# 3、在变量前加单星号表示将元组列表、集合拆分为单个元素。
# 4、双星号同上区别是目标为字典字典前加单星号的话可以得到“键”。
self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect)
self.bg_rect = self.bg_image.get_rect()
self.bg_rect.x = 0
self.bg_rect.y = 0
def setupOption(self):
self.option_frames = []
frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1']
frame_rect = [0, 0, 165, 77]
for name in frame_names:
self.option_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1.7))
self.option_frame_index = 0
self.option_image = self.option_frames[self.option_frame_index]
self.option_rect = self.option_image.get_rect()
self.option_rect.x = 435
self.option_rect.y = 75
# 退出按钮
frame_rect = [0, 0, 500, 500]
self.option_exit = tool.get_image_menu(tool.GFX[c.EXIT], *frame_rect, c.BLACK, 1.1)
self.exit_rect = self.option_exit.get_rect()
self.exit_rect.x = 690
self.exit_rect.y = 400
# 小游戏
frame_rect = [0, 0, 317, 139]
self.option_littleGame = tool.get_image_menu(tool.GFX[c.LITTLEGAME_BUTTON], *frame_rect, c.BLACK, 0.9)
self.option_littleGame_rect = self.option_littleGame.get_rect()
self.option_littleGame_rect.x = 425
self.option_littleGame_rect.y = 200
self.option_start = 0
self.option_timer = 0
self.option_clicked = False
def checkAdventureClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.option_rect.x and x <= self.option_rect.right and
y >= self.option_rect.y and y <= self.option_rect.bottom):
self.option_clicked = True
self.option_timer = self.option_start = self.current_time
return False
# 点击到按钮修改转态的done属性
def checkExitClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.exit_rect.x and x <= self.exit_rect.right and
y >= self.exit_rect.y and y <= self.exit_rect.bottom):
self.done = True
self.next = c.EXIT
# 检查有没有按到小游戏
def checkLittleGameClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.option_littleGame_rect.x and x <= self.option_littleGame_rect.right and
y >= self.option_littleGame_rect.y and y <= self.option_littleGame_rect.bottom):
self.done = True
# 确实小游戏还是用的level
self.persist[c.LITTLEGAME_BUTTON] = True
def update(self, surface, current_time, mouse_pos, mouse_click):
self.current_time = self.game_info[c.CURRENT_TIME] = current_time
# 没有选到选项时,检查有没有点到选项
if not self.option_clicked:
if mouse_pos:
self.checkAdventureClick(mouse_pos)
self.checkExitClick(mouse_pos)
self.checkLittleGameClick(mouse_pos)
else:
# 点到后播放动画
if(self.current_time - self.option_timer) > 200:
self.option_frame_index += 1
if self.option_frame_index >= 2:
self.option_frame_index = 0
self.option_timer = self.current_time
self.option_image = self.option_frames[self.option_frame_index]
if(self.current_time - self.option_start) > 1300:
self.done = True
surface.blit(self.bg_image, self.bg_rect)
surface.blit(self.option_image, self.option_rect)
surface.blit(self.option_exit, self.exit_rect)
surface.blit(self.option_littleGame, self.option_littleGame_rect)