import os import random from select import select import pygame as pg from .. import tool from .. import constants as c def getSunValueImage(sun_value): # for pack, must include ttf fontPath = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources', 'freesansbold.ttf') font = pg.font.Font(fontPath, 14) width = 35 msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW) msg_rect = msg_image.get_rect() msg_w = msg_rect.width image = pg.Surface([width, 17]) x = width - msg_w image.fill(c.LIGHTYELLOW) image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h)) image.set_colorkey(c.BLACK) return image def getCardPool(data): card_pool = {} for cardName in data: card_pool[c.PLANT_CARD_INFO[c.PLANT_CARD_INDEX[cardName]]] = data[cardName] return card_pool class Card(): def __init__(self, x, y, index, scale=0.5): self.loadFrame(c.PLANT_CARD_INFO[index][c.CARD_INDEX], scale) self.rect = self.orig_image.get_rect() self.rect.x = x self.rect.y = y self.index = index self.sun_cost = c.PLANT_CARD_INFO[index][c.SUN_INDEX] self.frozen_time = c.PLANT_CARD_INFO[index][c.FROZEN_TIME_INDEX] self.frozen_timer = -self.frozen_time self.refresh_timer = 0 self.select = True self.clicked = False def loadFrame(self, name, scale): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale) self.image = self.orig_image def checkMouseClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def canClick(self, sun_value, current_time): if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time: return True return False def canSelect(self): return self.select def setSelect(self, can_select): self.select = can_select if can_select: self.image.set_alpha(255) else: self.image.set_alpha(128) def setFrozenTime(self, current_time): self.frozen_timer = current_time def createShowImage(self, sun_value, current_time): # 有关是否满足冷却与阳光条件的图片形式 time = current_time - self.frozen_timer if time < self.frozen_time: #cool down status image = pg.Surface([self.rect.w, self.rect.h]) frozen_image = self.orig_image.copy() frozen_image.set_alpha(128) frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height)) image.blit(self.orig_image, (0,frozen_height), (0, frozen_height, self.rect.w, self.rect.h - frozen_height)) elif self.sun_cost > sun_value: #disable status image = self.orig_image.copy() image.set_alpha(192) elif self.clicked: image = self.orig_image.copy() image.set_alpha(128) else: image = self.orig_image return image def update(self, sun_value, current_time): if (current_time - self.refresh_timer) >= 250: self.image = self.createShowImage(sun_value, current_time) self.refresh_timer = current_time def draw(self, surface): surface.blit(self.image, self.rect) # 植物栏 class MenuBar(): def __init__(self, card_list, sun_value): self.loadFrame(c.MENUBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 0 self.rect.y = 0 self.sun_value = sun_value self.card_offset_x = 26 self.setupCards(card_list) def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def update(self, current_time): self.current_time = current_time for card in self.card_list: card.update(self.sun_value, self.current_time) def createImage(self, x, y, num): if num == 1: return img = self.image rect = self.image.get_rect() width = rect.w height = rect.h self.image = pg.Surface((width * num, height)).convert() self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y for i in range(num): x = i * width self.image.blit(img, (x,0)) self.image.set_colorkey(c.BLACK) def setupCards(self, card_list): self.card_list = [] x = self.card_offset_x y = 8 for index in card_list: x += c.BAR_CARD_X_INTERNAL self.card_list.append(Card(x, y, index)) def checkCardClick(self, mouse_pos): result = None for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canClick(self.sun_value, self.current_time): result = (c.PLANT_CARD_INFO[card.index][c.PLANT_NAME_INDEX], card) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if (x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def decreaseSunValue(self, value): self.sun_value -= value def increaseSunValue(self, value): self.sun_value += value if self.sun_value > 9990: self.sun_value = 9990 def setCardFrozenTime(self, plant_name): for card in self.card_list: if c.PLANT_CARD_INFO[card.index][c.PLANT_NAME_INDEX] == plant_name: card.setFrozenTime(self.current_time) break def drawSunValue(self): self.value_image = getSunValueImage(self.sun_value) self.value_rect = self.value_image.get_rect() self.value_rect.x = 21 self.value_rect.y = self.rect.bottom - 21 self.image.blit(self.value_image, self.value_rect) def draw(self, surface): self.drawSunValue() surface.blit(self.image, self.rect) for card in self.card_list: card.draw(surface) # 关卡模式选植物的界面 class Panel(): def __init__(self, card_list, sun_value): self.loadImages(sun_value) self.selected_cards = [] self.selected_num = 0 self.setupCards(card_list) def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def loadImages(self, sun_value): self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND) self.menu_rect = self.menu_image.get_rect() self.menu_rect.x = 0 self.menu_rect.y = 0 self.panel_image = self.loadFrame(c.PANEL_BACKGROUND) self.panel_rect = self.panel_image.get_rect() self.panel_rect.x = 0 self.panel_rect.y = c.PANEL_Y_START self.value_image = getSunValueImage(sun_value) self.value_rect = self.value_image.get_rect() self.value_rect.x = 21 self.value_rect.y = self.menu_rect.bottom - 21 self.button_image = self.loadFrame(c.START_BUTTON) self.button_rect = self.button_image.get_rect() self.button_rect.x = 155 self.button_rect.y = 547 def setupCards(self, card_list): self.card_list = [] x = c.PANEL_X_START - c.PANEL_X_INTERNAL y = c.PANEL_Y_START + 38 - c.PANEL_Y_INTERNAL for i, index in enumerate(card_list): if i % 8 == 0: x = c.PANEL_X_START - c.PANEL_X_INTERNAL y += c.PANEL_Y_INTERNAL x += c.PANEL_X_INTERNAL self.card_list.append(Card(x, y, index, 0.5)) def checkCardClick(self, mouse_pos): delete_card = None for card in self.selected_cards: if delete_card: # when delete a card, move right cards to left card.rect.x -= c.BAR_CARD_X_INTERNAL elif card.checkMouseClick(mouse_pos): self.deleteCard(card.index) delete_card = card if delete_card: self.selected_cards.remove(delete_card) self.selected_num -= 1 # 播放点击音效 pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "tap.ogg")).play() if self.selected_num >= c.CARD_MAX_NUM: return for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canSelect(): self.addCard(card) # 播放点击音效 pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "tap.ogg")).play() break def addCard(self, card): card.setSelect(False) y = 8 x = 77 + self.selected_num * c.BAR_CARD_X_INTERNAL self.selected_cards.append(Card(x, y, card.index)) self.selected_num += 1 def deleteCard(self, index): self.card_list[index].setSelect(True) def checkStartButtonClick(self, mouse_pos): if self.selected_num < c.CARD_LIST_NUM: return False x, y = mouse_pos if (x >= self.button_rect.x and x <= self.button_rect.right and y >= self.button_rect.y and y <= self.button_rect.bottom): return True return False def getSelectedCards(self): card_index_list = [] for card in self.selected_cards: card_index_list.append(card.index) return card_index_list def draw(self, surface): self.menu_image.blit(self.value_image, self.value_rect) surface.blit(self.menu_image, self.menu_rect) surface.blit(self.panel_image, self.panel_rect) for card in self.card_list: card.draw(surface) for card in self.selected_cards: card.draw(surface) if self.selected_num >= c.CARD_LIST_NUM: surface.blit(self.button_image, self.button_rect) # 传送带模式的卡片 class MoveCard(): def __init__(self, x, y, card_name, plant_name, scale=0.5): self.loadFrame(card_name, scale) self.rect = self.orig_image.get_rect() self.rect.x = x self.rect.y = y self.rect.w = 1 self.clicked = False self.image = self.createShowImage() self.card_name = card_name self.plant_name = plant_name self.move_timer = 0 self.select = True def loadFrame(self, name, scale): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale) self.orig_rect = self.orig_image.get_rect() self.image = self.orig_image def checkMouseClick(self, mouse_pos): x, y = mouse_pos if (x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def createShowImage(self): # 新增卡片时显示图片 if self.rect.w < self.orig_rect.w: #create a part card image image = pg.Surface([self.rect.w, self.rect.h]) image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h)) self.rect.w += 1 else: image = self.orig_image if self.clicked: image.set_alpha(192) else: image.set_alpha(255) return image def update(self, left_x, current_time): if self.move_timer == 0: self.move_timer = current_time elif (current_time - self.move_timer) >= c.CARD_MOVE_TIME: if self.rect.x > left_x: self.rect.x -= 1 self.image = self.createShowImage() self.move_timer += c.CARD_MOVE_TIME def draw(self, surface): surface.blit(self.image, self.rect) # 传送带 class MoveBar(): def __init__(self, card_pool): self.loadFrame(c.MOVEBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 20 self.rect.y = 0 self.card_start_x = self.rect.x + 8 self.card_end_x = self.rect.right - 5 self.card_pool = card_pool self.card_pool_name = tuple(self.card_pool.keys()) self.card_pool_weight = tuple(self.card_pool.values()) self.card_list = [] self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def createCard(self): if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x: return False x = self.card_end_x y = 6 selected_card = random.choices(self.card_pool_name, self.card_pool_weight)[0] self.card_list.append(MoveCard(x, y, selected_card[c.CARD_INDEX] + "_move", selected_card[c.PLANT_NAME_INDEX])) return True def update(self, current_time): self.current_time = current_time left_x = self.card_start_x for card in self.card_list: card.update(left_x, self.current_time) left_x = card.rect.right + 1 if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME: if self.createCard(): self.create_timer = self.current_time def checkCardClick(self, mouse_pos): result = None for index, card in enumerate(self.card_list): if card.checkMouseClick(mouse_pos): result = (card.plant_name, card) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if (x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def deleateCard(self, card): self.card_list.remove(card) def draw(self, surface): surface.blit(self.image, self.rect) for card in self.card_list: card.draw(surface)