import pygame as pg from .. import tool from .. import constants as c from . import level class Menu(tool.State): def __init__(self): tool.State.__init__(self) def startup(self, current_time, persist): self.next = c.LEVEL self.persist = persist self.game_info = persist self.setupBackground() self.setupOption() def setupBackground(self): frame_rect = [80, 0, 800, 600] # 1、形参中加单星号,即f(*x)则表示x为元组,所有对x的操作都应将x视为元组类型进行。 # 2、双星号同上,区别是x视为字典。 # 3、在变量前加单星号表示将元组(列表、集合)拆分为单个元素。 # 4、双星号同上,区别是目标为字典,字典前加单星号的话可以得到“键”。 self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect) self.bg_rect = self.bg_image.get_rect() self.bg_rect.x = 0 self.bg_rect.y = 0 def setupOption(self): self.option_frames = [] frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1'] frame_rect = [0, 0, 330, 140] for name in frame_names: self.option_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1)) self.option_frame_index = 0 self.option_image = self.option_frames[self.option_frame_index] self.option_rect = self.option_image.get_rect() self.option_rect.x = 400 self.option_rect.y = 60 # 退出按钮 frame_rect = [0, 0, 47, 27] self.option_exit = tool.get_image_menu(tool.GFX[c.EXIT], *frame_rect, c.BLACK, 1.1) self.exit_rect = self.option_exit.get_rect() self.exit_rect.x = 730 self.exit_rect.y = 507 # 小游戏 frame_rect = [0, 7, 317, 135] self.option_littleGame = tool.get_image_menu(tool.GFX[c.LITTLEGAME_BUTTON], *frame_rect, c.BLACK, 1) self.option_littleGame_rect = self.option_littleGame.get_rect() self.option_littleGame_rect.x = 397 self.option_littleGame_rect.y = 175 self.option_start = 0 self.option_timer = 0 self.option_clicked = False def checkAdventureClick(self, mouse_pos): x, y = mouse_pos if(x >= self.option_rect.x and x <= self.option_rect.right and y >= self.option_rect.y and y <= self.option_rect.bottom): self.option_clicked = True self.option_timer = self.option_start = self.current_time self.persist[c.LITTLEGAME_BUTTON] = False return False # 点击到按钮,修改转态的done属性 def checkExitClick(self, mouse_pos): x, y = mouse_pos # 这里检查范围应当拟合花瓶下部整个区域 if(x >= self.exit_rect.x - 20 and x <= self.exit_rect.right + 20 and y >= self.exit_rect.y - 5 and y <= self.exit_rect.bottom + 10): self.done = True self.next = c.EXIT # 检查有没有按到小游戏 def checkLittleGameClick(self, mouse_pos): x, y = mouse_pos if(x >= self.option_littleGame_rect.x and x <= self.option_littleGame_rect.right and y >= self.option_littleGame_rect.y and y <= self.option_littleGame_rect.bottom): self.done = True # 确实小游戏还是用的level # 因为目前暂时没有生存模式和解谜模式,所以暂时设置为这样 self.persist[c.LITTLEGAME_BUTTON] = True def update(self, surface, current_time, mouse_pos, mouse_click): self.current_time = self.game_info[c.CURRENT_TIME] = current_time # 没有选到选项时,检查有没有点到选项 if not self.option_clicked: if mouse_pos: self.checkAdventureClick(mouse_pos) self.checkExitClick(mouse_pos) self.checkLittleGameClick(mouse_pos) else: # 点到后播放动画 if(self.current_time - self.option_timer) > 200: self.option_frame_index += 1 if self.option_frame_index >= 2: self.option_frame_index = 0 self.option_timer = self.current_time self.option_image = self.option_frames[self.option_frame_index] if(self.current_time - self.option_start) > 1300: self.done = True surface.blit(self.bg_image, self.bg_rect) surface.blit(self.option_image, self.option_rect) surface.blit(self.option_exit, self.exit_rect) surface.blit(self.option_littleGame, self.option_littleGame_rect)