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name: "Build for PR"
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
pull_request:
jobs:
windows:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
python_version:
- "3.12"
name: Windows Python ${{ matrix.python_version }}
steps:
- uses: actions/checkout@v2
- uses: ilammy/msvc-dev-cmd@v1
- name: Use Python ${{ matrix.python_version }}
uses: actions/setup-python@v2
with:
python-version: ${{ matrix.python_version }}
- name: 🧳 Install dependencies
run: |
echo y | pip install --no-python-version-warning --disable-pip-version-check pyinstaller
echo y | pip install --no-python-version-warning --disable-pip-version-check nuitka
echo y | pip install --no-python-version-warning --disable-pip-version-check zstandard
echo y | pip install --no-python-version-warning --disable-pip-version-check pygame
echo y | pip install --no-python-version-warning --disable-pip-version-check ordered-set
# 使用pyinstaller构建
- name: Build pypvz with pyinstaller
run: |
pyinstaller -F pypvz.py `
-n pypvz-with-python${{ matrix.python_version }}-pyinstaller-x64.exe `
--distpath ./out `
--noconsole `
--add-data="resources;./resources" `
--add-data="pypvz-exec-logo.png;./pypvz-exec-logo.png" `
-i ./pypvz.ico
- name: Release the version built by pyinstaller
if: github.event.pull_request.head.repo.full_name == github.repository
uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: Dev.Version.Built.with.Pyinstaller
artifacts: ./out/*pyinstaller*.exe
token: ${{ secrets.GITHUB_TOKEN }}
# 使用Nuitka构建
- name: Show nuitka version
run: |
Get-ChildItem env:
python -m nuitka --version
- name: Build pypvz with Nuitka
run: |
echo y | python -m nuitka --standalone `
--onefile `
--show-progress `
--show-memory `
--output-dir=out `
--windows-icon-from-ico=pypvz.ico `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libogg-0.dll=libogg-0.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libopus-0.dll=libopus-0.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libopusfile-0.dll=libopusfile-0.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libjpeg-9.dll=libjpeg-9.dll `
--include-data-dir=resources=resources `
--windows-disable-console `
-o pypvz-with-python${{ matrix.python_version }}-nuitka-windows-x64.exe `
pypvz.py
- name: Release the version built by nuitka
if: github.event.pull_request.head.repo.full_name == github.repository
uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: Dev
artifacts: ./out/*nuitka*.exe
token: ${{ secrets.GITHUB_TOKEN }}
linux:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
python_version:
- "3.12"
name: Ubuntu Python ${{ matrix.python_version }}
steps:
- name: 🛎️ Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
- name: 🐍 Use Python ${{ matrix.python_version }}
uses: actions/setup-python@v2
with:
python-version: ${{ matrix.python_version }}
- name: 🧳 Install dependencies
run: |
sudo apt-get update
sudo apt-get install patchelf gdb ccache libfuse2 zstd tar
python -m pip install --no-python-version-warning --disable-pip-version-check zstandard appdirs ordered-set tqdm Jinja2
python -m pip install --no-python-version-warning --disable-pip-version-check nuitka
python -m pip install --no-python-version-warning --disable-pip-version-check pygame
# 使用Nuitka构建
- name: Show nuitka version
run: |
env
python -m nuitka --version
- name: Build pypvz with Nuitka
run: |
yes | python -m nuitka \
--onefile \
--standalone \
--include-data-dir=resources=resources \
--linux-onefile-icon=pypvz.png \
--static-libpython=no \
--remove-output \
-o pypvz-with-python${{ matrix.python_version }}-linux-x86_64.bin \
pypvz.py
- name: Release the version built by nuitka
if: github.event.pull_request.head.repo.full_name == github.repository
uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: Dev
artifacts: ./pypvz*-x86_64.*
token: ${{ secrets.GITHUB_TOKEN }}

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@ -1,141 +0,0 @@
name: Build
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
on:
push:
branches:
- master
jobs:
windows:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
python_version:
- "3.12"
name: Windows Python ${{ matrix.python_version }}
steps:
- uses: actions/checkout@v2
- uses: ilammy/msvc-dev-cmd@v1
- name: Use Python ${{ matrix.python_version }}
uses: actions/setup-python@v2
with:
python-version: ${{ matrix.python_version }}
- name: 🧳 Install dependencies
run: |
echo y | pip install --no-python-version-warning --disable-pip-version-check pyinstaller
echo y | pip install --no-python-version-warning --disable-pip-version-check nuitka
echo y | pip install --no-python-version-warning --disable-pip-version-check zstandard
echo y | pip install --no-python-version-warning --disable-pip-version-check pygame
echo y | pip install --no-python-version-warning --disable-pip-version-check ordered-set
# 使用pyinstaller构建
- name: Build pypvz with pyinstaller
run: |
pyinstaller -F pypvz.py `
-n pypvz-with-python${{ matrix.python_version }}-pyinstaller-x64.exe `
--distpath ./out `
--noconsole `
--add-data="resources;./resources" `
--add-data="pypvz-exec-logo.png;./pypvz-exec-logo.png" `
-i ./pypvz.ico
- name: Release the version built by pyinstaller
uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: Current.Version.Built.with.Pyinstaller
artifacts: ./out/*pyinstaller*.exe
token: ${{ secrets.GITHUB_TOKEN }}
# 使用Nuitka构建
- name: Show nuitka version
run: |
Get-ChildItem env:
python -m nuitka --version
- name: Build pypvz with Nuitka
run: |
echo y | python -m nuitka --standalone `
--onefile `
--show-progress `
--show-memory `
--output-dir=out `
--windows-icon-from-ico=pypvz.ico `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libogg-0.dll=libogg-0.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libopus-0.dll=libopus-0.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libopusfile-0.dll=libopusfile-0.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libjpeg-9.dll=libjpeg-9.dll `
--include-data-dir=resources=resources `
--windows-disable-console `
-o pypvz-with-python${{ matrix.python_version }}-nuitka-windows-x64.exe `
pypvz.py
- name: Release the version built by nuitka
uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: Latest
artifacts: ./out/*nuitka*.exe
token: ${{ secrets.GITHUB_TOKEN }}
linux:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
python_version:
- "3.12"
name: Ubuntu Python ${{ matrix.python_version }}
steps:
- name: 🛎️ Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
- name: 🐍 Use Python ${{ matrix.python_version }}
uses: actions/setup-python@v2
with:
python-version: ${{ matrix.python_version }}
- name: 🧳 Install dependencies
run: |
sudo apt-get update
sudo apt-get install patchelf gdb ccache libfuse2 zstd tar
python -m pip install --no-python-version-warning --disable-pip-version-check zstandard appdirs ordered-set tqdm Jinja2
python -m pip install --no-python-version-warning --disable-pip-version-check nuitka
python -m pip install --no-python-version-warning --disable-pip-version-check pygame
# 使用Nuitka构建
- name: Show nuitka version
run: |
env
python -m nuitka --version
- name: Build pypvz with Nuitka
run: |
yes | python -m nuitka \
--onefile \
--standalone \
--include-data-dir=resources=resources \
--linux-onefile-icon=pypvz.png \
--static-libpython=no \
--remove-output \
-o pypvz-with-python${{ matrix.python_version }}-linux-x86_64.bin \
pypvz.py
- name: Release the version built by nuitka
uses: ncipollo/release-action@v1
with:
allowUpdates: true
tag: Latest
artifacts: ./pypvz*-x86_64.*
token: ${{ secrets.GITHUB_TOKEN }}

16
.gitignore vendored
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@ -1,14 +1,4 @@
# 忽略构建内容
# Cache after running the app
__pycache__/
out/
test-build/
release/
# 忽略调试内容
.vscode/
# 忽略 Pycharm 项目文件
.idea/
__pycache__/
*/__pycache__/
# 忽略测试文件
test*.py
# uv 管理的虚拟环境
.venv
build/

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3.12

344
README.md
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## Python版植物大战僵尸
植物大战僵尸游戏的Python实现基于[marblexu的项目进行创作](https://github.com/marblexu/PythonPlantsVsZombies),部分代码也整合自[callmebg的项目](https://github.com/callmebg/PythonPlantsVsZombies)
**本项目为个人python语言学习的练习项目仅供个人学习和研究使用不得用于其他用途。如果这个游戏侵犯了版权请联系我删除**
* 已有的植物:向日葵,豌豆射手,坚果墙,寒冰射手,樱桃炸弹,双发射手,三线射手,大嘴花,小喷菇,土豆雷,地刺,胆小菇,倭瓜,火爆辣椒,阳光菇,寒冰菇,魅惑菇,火炬树桩,睡莲,杨桃,咖啡豆,海蘑菇,高坚果,缠绕水草,毁灭菇,墓碑吞噬者,大喷菇,大蒜,南瓜头
* 已有的僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,读报僵尸,橄榄球僵尸,鸭子救生圈僵尸,铁门僵尸,撑杆跳僵尸,冰车僵尸,潜水僵尸
* 使用JSON文件记录关卡信息数据
* 在0.8.18.0及以后直接用python记录关卡的不可变数据JSON目前仅用于用户存档
植物大战僵尸游戏的Python实现
`仅供个人学习和非商业用途。如果这个游戏侵犯了版权,请告诉我`
* 已有的植物:向日葵,豌豆射手,坚果墙,寒冰射手,樱桃炸弹,三线射手,大嘴花,小喷菇,土豆雷,地刺,胆小菇,倭瓜,火爆辣椒,阳光菇,寒冰菇,魅惑菇
* 已有的僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,读报僵尸
* 使用 JSON 格式的文件存储进度数据 (例如僵尸出现的位置和时间,背景信息)
* 支持选择植物卡片
* 支持白昼模式,夜晚模式,泳池模式,浓雾模式(暂时没有加入雾),传送带模式和坚果保龄球模式
* 支持背景音乐播放
* 支持调节音量
* 支持音效
* 支持与背景音乐一起调节音量
* 支持全屏模式
* 按`F`键进入全屏模式,按`U`键恢复至窗口模式
* 支持用小铲子移除植物
* 支持分波生成僵尸
* 支持“关卡进程”进度条显示
* 夜晚模式支持墓碑以及从墓碑生成僵尸
* 含有泳池的模式支持在最后一波时从泳池中自动冒出僵尸
* 支持保存进度
* Windows下默认进度文件的保存路径为`~\AppData\Roaming\pypvz\userdata.json`
* 其他操作系统为`~/.config/pypvz/userdata.json`
* 存档为JSON文件如果出现因存档损坏而造成程序无法启动可以手动编辑修复或者删除该文件重试
* 0.8.12.0版本后理论上不可能因为存档损坏而无法启动,如果有,请在[issues](https://github.com/wszqkzqk/pypvz/issues)中报告bug
* 仍然有可能因为升级后变量名不同而丢失存档的进度信息,这种情况手动编辑恢复即可
* 支持错误日志记录
* Windows下默认日志文件的保存路径为`~\AppData\Roaming\pypvz\run.log`
* 其他操作系统为`~/.config/pypvz/run.log`
* 支持自定义游戏速度倍率
* 保存在游戏存档文件中,可以通过修改`game rate`值更改速度倍率
* 游戏完成成就显示
* 任意一游戏模式全部完成显示银向日葵奖杯
* 所有模式全部完成显示金向日葵奖杯
* 光标移动到向日葵奖杯上是显示当前各个模式通关次数
* 含有游戏帮助界面 QwQ
* 支持白昼模式,夜晚模式,传送带模式和坚果保龄球模式
## 环境安装
## 环境要求
建议使用 [uv](https://docs.astral.sh/uv/) 安装依赖:
```bash
git clone https://github.com/wszqkzqk/pypvz.git
cd pypvz
uv sync
```
或者参考:
* `Python3` (建议 >= 3.10,最好使用最新版)
* `Python-Pygame` (建议 >= 2.0,最好使用最新版)
* Python >= 3.7
* Python-Pygame >= 1.9
## 开始游戏
### 使用仓库源代码
先克隆仓库内容,再运行`pypvz.py`
```shell
git clone https://github.com/wszqkzqk/pypvz.git
cd pypvz
python pypvz.py
python main.py
```
### 使用Windows可执行文件
下载`pypvz.exe`文件,双击运行即可
- 可以在仓库的[`Releases`](https://github.com/wszqkzqk/pypvz/releases)页面中[下载最新版(点击跳转)](https://github.com/wszqkzqk/pypvz/releases/latest)(推荐):
- 使用GCC编译
- 程序包含名称、版本等信息
- 得到的验证最多
- 并非每次提交都会更新,更新可能不及时
- 也可以直接下载GitHub Workflow[自动利用Nuitka构建的版本点击跳转](https://github.com/wszqkzqk/pypvz/releases/tag/Latest)(推荐):
- 使用MSVC编译
- 每次合并提交到主分支时更新
- 得到的验证较多
- 服务器构建,编译环境更纯粹,冗余更少,体积更小
- 还可以下载GitHub Workflow[自动利用Pyinstaller构建的版本点击跳转](https://github.com/wszqkzqk/pypvz/releases/tag/Current.Version.Built.with.Pyinstaller)
- 在程序闪退时有报错窗口弹出
- 程序性能较差,不推荐
- 均仅支持64位操作系统
- 不依赖python、pygame等外部环境开箱即用
### 使用Linux可执行文件
由于Linux几乎都标配了Python环境因此本程序不太重视Linux下可执行的单文件的维护因此没有手动构建版只能下载自动构建的软件包。可以在仓库的[`Releases`](https://github.com/wszqkzqk/pypvz/releases)页面中[下载最新版(点击跳转)](https://github.com/wszqkzqk/pypvz/releases/latest)。
## 方法
* 使用鼠标收集阳光,种植植物
* 对于已经存在存档的用户,可以在`~\AppData\Roaming\pypvz\userdata.json`Windows`~/.config/pypvz/userdata.json`(其他操作系统)中修改当前关卡:
* 冒险模式:
* 白昼模式——单行草皮1
* 白昼模式——三行草皮2
* 白昼模式3~5
* 夜晚模式6~8
* 泳池模式9~11
* 浓雾模式暂时没有雾12
* 小游戏模式:
* 坚果保龄球1
* 传送带模式白天2
* 传送带模式黑夜3
* 传送带模式泳池4
* 坚果保龄球(II)5
* 目前暂时按照以上设定,未与原版相符
* 可以通过修改存档JSON文件中的`game rate`值来调节游戏速度倍率
* 使用鼠标收集阳光,种植植物。
* 你可以通过更改 source/constants.py 中的 START_LEVEL_NUM 的数值来更改起始关卡:
* 1 和 2白昼模式
* 3夜晚模式
* 4传送带模式
* 5坚果保龄球模式
* **注意:目前单文件发布版本不支持自定义调整关卡**
## Windows单文件封装
### 使用Nuitka进行构建
先在仓库所在文件夹执行:
编译依赖:
- `Python3` (建议 >= 3.10,最好使用最新版)
- `Python-Pygame` (建议 >= 2.0,最好使用最新版)
- `Nuitka`
- `MinGW-w64`或其他C编译器
- `ccache`
- `depends`
- `python-zstandard`(可选)
**在编译环境安装不全时Nuitka可以自动安装MinGW-w64、ccache和depends**
- 由于目前Nuitka打包尚存bug无法自动封装`pygame`中用来解码音频的相关`.dll`文件,因此需要手动在编译命令中添加
- 对于`mp3`编码,需要添加`libmpg123-0.dll`
- 对于`vorbis`编码,需要添加`libogg-0.dll``libvorbis-0.dll``libvorbisfile-3.dll`
- 对于`opus`编码,需要添加`libogg-0.dll``libopus-0.dll``libopusfile-0.dll`
- 以添加`opus``vorbis`编码的背景音乐支持为例,编译需执行以下命令:
``` cmd
git clone https://github.com/wszqkzqk/pypvz.git
cd pypvz
nuitka --mingw64 --standalone `
--onefile `
--show-progress `
--show-memory `
--output-dir=release `
--windows-icon-from-ico=pypvz.ico `
--include-data-dir=resources=resources `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libogg-0.dll=libogg-0.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libopus-0.dll=libopus-0.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libopusfile-0.dll=libopusfile-0.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libvorbisfile-3.dll=libvorbisfile-3.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libvorbis-0.dll=libvorbis-0.dll `
--lto=yes `
--windows-disable-console `
--windows-product-name=pypvz `
--windows-company-name=wszqkzqk.dev `
--windows-file-description="pypvz" `
--windows-product-version=0.8.2.0 `
pypvz.py
``` powershell
nuitka --mingw --standalone --onefile --show-progress --show-memory --output-dir=out --windows-icon-from-ico=out/pypvz.ico main.py
```
* 其中`C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\xxx.dll`应当替换为`xxx.dll`实际所在路径,`--output-dir=`后应当跟实际需要输出的路径,绝对路径或者相对路径均可
* 由于仅复制了`opus``vorbis`的解码器故要求所有背景音乐都要以opus或vorbis编码
* `--windows-product-version=`表示版本号信息,所跟内容格式必须为`x.x.x.x`
* 建议开启`--lto=yes`选项优化链接,如果编译失败可以关闭此选项
再及时在单文件编译前于同一文件夹中执行注意执行时间也不要早于Nuitka解析文件结构开始时间
可执行文件生成路径为`./release/pypvz.exe`
如果只需要在本地生成编译文件测试,则只需要执行:
``` cmd
nuitka --mingw64 `
--follow-imports `
--show-progress `
--output-dir=test-build `
--windows-icon-from-ico=pypvz.ico `
--windows-product-name=pypvz `
--windows-company-name=wszqkzqk.dev `
--windows-file-description=pypvz `
--windows-disable-console `
--windows-product-version=0.8.2.0 `
pypvz.py
``` powershell
mkdir out\main.dist\pygame
mkdir out\main.dist\source
ln out\freesansbold.ttf out\main.dist\pygame\freesansbold.ttf
New-Item -Path out\main.dist\resources -ItemType Junction -Value resources
New-Item -Path out\main.dist\source\data -ItemType Junction -Value source\data
```
这样生成的程序只能在具有相同python环境的机器上运行
### 使用pyinstaller进行构建
- 由于pyinstaller构建的程序运行效率显著较nuitka构建的程序低下并且程序体积也往往比nuitka构建的程序大因此本项目并不推荐使用pyinstaller构建
- 但是因为pyinstaller直接封装了所导入的库中的全部内容使用pyinstaller构建时不需要手动添加媒体解码库
- pyinstaller并没有涉及python源代码优化、C源代码生成以及C源代码编译链接过程因此编译速度显著快于nuitka
编译依赖:
- `Python3` (建议 >= 3.10,最好使用最新版)
- `Python-Pygame` (建议 >= 2.0,最好使用最新版)
- `Pyinstaller`
编译参考命令:
``` cmd
pyinstaller -F pypvz.py `
--distpath ./release `
--noconsole `
--add-data="resources;./resources" `
--add-data="pypvz-exec-logo.png;./pypvz-exec-logo.png" `
-i ./pypvz.ico
```
可执行文件生成路径为`./release/pypvz.exe`
### 使用Github Workflow进行自动构建
直接复制本项目下的`.github/workflows`下的文件,进行少许改动即可满足大多数需求
## 已知bug
以下问题囿于个人目前的能力与精力,没有修复:
* 冷冻的僵尸未用蓝色滤镜标识
* 这个想不到很好的实现方法,可能会想一种替代方案
* 魅惑的僵尸未用红色滤镜标识
* 这个可能会作为一种“特性”
* 南瓜头显示不正常
* 墓碑吞噬者吞噬墓碑过程中被吞噬的墓碑顶端不会消失
**欢迎提供[Pull requests](https://github.com/wszqkzqk/pypvz/pulls)或修复方法建议也欢迎在这里反馈新的bug()**
## ~~画大饼~~计划(不保证实施)
* 增加关卡进程进度条
* 该功能自0.5.4已实现
* 增加保存数据文件以存储用户进度的功能
* 该功能自0.8.0.0已实现
* 增加调整音量的功能
* `pg.mixer.music.set_volume()`
* 可以用`音量+``音量-`按钮实现
* 注意字体颜色渲染
* 该功能自0.8.14.0已实现
* 关卡开始前增加预览界面
* 增加解锁与选关功能
* 目前的设想与原版不同,在完成两轮冒险模式(初始冒险模式 + 戴夫选关的冒险模式)后可以自主选关~~(当然现在只是画饼)~~
* 更改僵尸生成方式
* 使僵尸生成更随机化由JSON记录改为随机数生成
* 该功能自0.5.0已经基本实现
* 使用原版设定每面旗帜出10波僵尸9个小波1个大波
* 采用手机版设定无尽模式没有红眼计数和变速设定每波红眼权重为1000平均分布
* 增加僵尸死亡后有概率掉落奖励的机制
* 增加更多植物、僵尸类型与游戏功能、模式,尽量符合原版基本设计
* 细分伤害种类
* 实体
* 一般子弹实体——普通伤害且无特殊效果
* 豌豆
* 已实现
* 孢子
* 已实现
* 星星
* 已实现
* 尖刺
* 特殊子弹实体——非普通伤害或有特殊效果
* 冰豌豆(减速)
* 已实现
* 火豌豆2倍伤害、带有1x1溅射
* 已实现
* 投掷
* 西瓜4倍伤害带有3x3溅射
* 冰瓜4倍伤害带有3x3溅射伤害与减速
* 玉米粒
* 黄油2倍伤害定格
* 卷心菜2倍伤害
* 烟雾
* 线形范围烟雾
* 自0.7.10.0起已实现
* 圆形范围烟雾
* 碾压
* 倭瓜
* 已实现
* 爆炸
* 一般爆炸
* 樱桃炸弹、爆炸坚果与玉米加农炮炮弹
* 已实现
* 毁灭菇
* 自0.7.6.0已实现
* 火焰爆炸
* 火爆辣椒
* 已实现
* 非灰烬类爆炸
* 土豆雷
* 已实现
* 从地面刺伤
* 已实现
* 缠绕与拖拽
* 自0.7.5.0已实现
* 与原版有所区别,设定上秒杀任意僵尸
* 吞噬
* 已实现
* 与原版有所区别,设定上秒杀任意僵尸
* 特殊
* 魅惑
* 已实现
* 移除铁制防具
* 全场伤害与冰冻
* 已实现
* 撞击
* 坚果保龄球撞击
* 已实现
* 巨型坚果保龄球撞击
* 吹走
* 增加部分音效
* 如爆炸、打击等
* 自0.6.9已部分实现
* 增加关卡前的本关僵尸预览
* 鼠标移动到植物上时显示部分信息,类似图鉴功能
## 截屏
![截屏1](/screenshots/screenshot-1.webp)
![截屏2](/screenshots/screenshot-2.webp)
![截屏3](/screenshots/screenshot-3.webp)
![截屏4](/screenshots/screenshot-4.webp)
![截屏5](/screenshots/screenshot-5.webp)
![截屏6](/screenshots/screenshot-6.webp)
![截屏7](/screenshots/screenshot-7.webp)
![截屏8](/screenshots/screenshot-8.webp)
![截屏9](/screenshots/screenshot-9.webp)
![截屏10](/screenshots/screenshot-10.webp)
![截屏11](/screenshots/screenshot-11.webp)
![截屏12](/screenshots/screenshot-12.webp)
![截屏13](/screenshots/screenshot-13.webp)
![截屏14](/screenshots/screenshot-14.webp)
![截屏15](/screenshots/screenshot-15.webp)
![截屏16](/screenshots/screenshot-16.webp)
![截屏17](/screenshots/screenshot-17.webp)
![截屏18](/screenshots/screenshot-18.webp)
![截屏19](/screenshots/screenshot-19.webp)
![截屏20](/screenshots/screenshot-20.webp)
![截屏21](/screenshots/screenshot-21.webp)
![截屏22](/screenshots/screenshot-22.webp)
![截屏23](/screenshots/screenshot-23.webp)
## 关于日志与反馈
对于闪退情况Linux用户与Windows下的python源代码运行用户可以直接在终端中复制出崩溃日志进行反馈。
Windows单文件封装版本无法通过终端显示日志需要在日志文件中寻找崩溃原因
* Windows默认日志文件路径为`~\AppData\Roaming\pypvz\run.log`
* 其他操作系统为`~/.config/pypvz/run.log`,但一般可以在终端中显示时用终端中的输出即可
![截屏1](/demo/demo1.webp)
![截屏2](/demo/demo2.webp)
![截屏3](/demo/demo3.webp)

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3
git-pull.sh Executable file
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@ -0,0 +1,3 @@
#!/bin/bash
cd `dirname $0`; pwd
git pull git@github.com:wszqkzqk/pypvz.git

7
main.py Executable file
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#!/usr/bin/env python
import pygame as pg
from source.main import main
if __name__=='__main__':
main()
pg.quit()

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@ -1,12 +0,0 @@
[project]
name = "pypvz"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
requires-python = ">=3.12"
dependencies = [
"blue>=0.9.1",
"pygame>=2.6.1",
"setuptools>=80.9.0",
"wheel>=0.45.1",
]

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#!/usr/bin/env python
import logging
import os
import traceback
from logging.handlers import RotatingFileHandler
import pygame as pg
# 由于在后续本地模块中存在对pygame的调用在此处必须完成pygame的初始化
os.environ[
'SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR'
] = '0' # 设置临时环境变量以避免Linux下禁用x11合成器
pg.init()
from source import constants as c
from source import tool
from source.state import level, mainmenu, screen
if __name__ == '__main__':
# 日志设置
if not os.path.exists(os.path.dirname(c.USERLOG_PATH)):
os.makedirs(os.path.dirname(c.USERLOG_PATH))
logger = logging.getLogger('main')
formatter = logging.Formatter('%(asctime)s - %(levelname)s: %(message)s')
fileHandler = RotatingFileHandler(
c.USERLOG_PATH, 'a', 1_000_000, 0, 'utf-8'
)
# 设置日志文件权限Unix为644Windows为可读写Python的os.chmod与Unix chmod相同但要显式说明8进制
os.chmod(c.USERLOG_PATH, 0o644)
fileHandler.setFormatter(formatter)
streamHandler = logging.StreamHandler()
streamHandler.setFormatter(formatter)
logger.addHandler(fileHandler)
logger.addHandler(streamHandler)
try:
# 控制状态机运行
game = tool.Control()
state_dict = {
c.MAIN_MENU: mainmenu.Menu(),
c.GAME_VICTORY: screen.GameVictoryScreen(),
c.GAME_LOSE: screen.GameLoseScreen(),
c.LEVEL: level.Level(),
c.AWARD_SCREEN: screen.AwardScreen(),
c.HELP_SCREEN: screen.HelpScreen(),
}
game.setup_states(state_dict, c.MAIN_MENU)
game.run()
except:
print() # 将日志输出与上文内容分隔开,增加可读性
logger.error(f'\n{traceback.format_exc()}')

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