更改标题显示
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@ -179,6 +179,7 @@ LEVEL_MAP_DATA = (
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# 第0关:测试模式地图
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "隐藏测试关卡",
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c.INIT_SUN_NAME: 5000,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES: c.SPAWN_ZOMBIES_LIST,
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@ -203,6 +204,7 @@ LEVEL_MAP_DATA = (
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# 第1关:单行草皮
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{
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c.BACKGROUND_TYPE: 7,
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c.GAME_TITLE: "白天 1-1",
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c.INIT_SUN_NAME: 150,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -212,6 +214,7 @@ LEVEL_MAP_DATA = (
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# 第2关:三行草皮
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{
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c.BACKGROUND_TYPE: 8,
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c.GAME_TITLE: "白天 1-2",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -221,6 +224,7 @@ LEVEL_MAP_DATA = (
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# 第3关
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{
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c.BACKGROUND_TYPE: 0,
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c.GAME_TITLE: "白天 1-3",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -230,6 +234,7 @@ LEVEL_MAP_DATA = (
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# 第4关
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{
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c.BACKGROUND_TYPE: 0,
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c.GAME_TITLE: "白天 1-4",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -239,6 +244,7 @@ LEVEL_MAP_DATA = (
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# 第5关 目前白天最后一关
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{
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c.BACKGROUND_TYPE: 0,
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c.GAME_TITLE: "白天 1-5",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -248,6 +254,7 @@ LEVEL_MAP_DATA = (
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# 第6关 目前夜晚第一关
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{
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c.BACKGROUND_TYPE: 1,
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c.GAME_TITLE: "黑夜 2-1",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -258,6 +265,7 @@ LEVEL_MAP_DATA = (
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# 第7关
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{
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c.BACKGROUND_TYPE: 1,
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c.GAME_TITLE: "黑夜 2-2",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -269,6 +277,7 @@ LEVEL_MAP_DATA = (
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# 第8关 目前为夜晚最后一关
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{
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c.BACKGROUND_TYPE: 1,
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c.GAME_TITLE: "黑夜 2-3",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -287,6 +296,7 @@ LEVEL_MAP_DATA = (
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# 第9关 目前为泳池模式第一关
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "泳池 3-1",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -297,6 +307,7 @@ LEVEL_MAP_DATA = (
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# 第10关
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "泳池 3-2",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -308,6 +319,7 @@ LEVEL_MAP_DATA = (
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# 第11关
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "泳池 3-3",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -318,6 +330,7 @@ LEVEL_MAP_DATA = (
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# 第12关 目前为泳池最后一关
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "泳池 3-4",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -330,6 +343,7 @@ LEVEL_MAP_DATA = (
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# 第13关 目前为浓雾第一关 尚未完善
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "浓雾 4-1",
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c.INIT_SUN_NAME: 50,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -347,12 +361,11 @@ LITTLE_GAME_MAP_DATA = (
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# 第0关 测试
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{
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c.BACKGROUND_TYPE: 6,
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c.GAME_TITLE: "隐藏测试关卡",
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c.CHOOSEBAR_TYPE: c.CHOOSEBAR_BOWLING,
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c.SHOVEL: 0,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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c.INCLUDED_ZOMBIES: ( c.NORMAL_ZOMBIE, c.CONEHEAD_ZOMBIE,
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c.POLE_VAULTING_ZOMBIE, c.BUCKETHEAD_ZOMBIE,
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c.NEWSPAPER_ZOMBIE, c.SCREEN_DOOR_ZOMBIE),
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c.INCLUDED_ZOMBIES: ( c.SCREEN_DOOR_ZOMBIE,),
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c.NUM_FLAGS:3,
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c.CARD_POOL: { c.WALLNUTBOWLING: 0,
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c.REDWALLNUTBOWLING: 0,
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@ -361,6 +374,7 @@ LITTLE_GAME_MAP_DATA = (
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# 第1关 坚果保龄球
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{
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c.BACKGROUND_TYPE: 6,
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c.GAME_TITLE: "坚果保龄球",
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c.CHOOSEBAR_TYPE: c.CHOOSEBAR_BOWLING,
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c.SHOVEL: 0,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -373,6 +387,7 @@ LITTLE_GAME_MAP_DATA = (
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# 第2关 白天 大决战
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{
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c.BACKGROUND_TYPE: 0,
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c.GAME_TITLE: "大决战(白天)",
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c.CHOOSEBAR_TYPE: c.CHOOSEBAR_MOVE,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -390,6 +405,7 @@ LITTLE_GAME_MAP_DATA = (
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# 第3关 夜晚 大决战
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{
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c.BACKGROUND_TYPE: 1,
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c.GAME_TITLE: "大决战(黑夜)",
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c.CHOOSEBAR_TYPE: c.CHOOSEBAR_MOVE,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -409,6 +425,7 @@ LITTLE_GAME_MAP_DATA = (
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# 第4关 泳池 大决战
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{
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c.BACKGROUND_TYPE: 2,
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c.GAME_TITLE: "大决战(泳池)",
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c.CHOOSEBAR_TYPE: c.CHOOSEBAR_MOVE,
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c.SHOVEL: 1,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -425,9 +442,10 @@ LITTLE_GAME_MAP_DATA = (
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c.JALAPENO: 50,
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c.THREEPEASHOOTER: 300,}
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},
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# 第6关 坚果保龄球2
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# 第5关 坚果保龄球2
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{
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c.BACKGROUND_TYPE: 6,
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c.GAME_TITLE: "坚果保龄球(II)",
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c.CHOOSEBAR_TYPE: c.CHOOSEBAR_BOWLING,
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c.SHOVEL: 0,
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c.SPAWN_ZOMBIES:c.SPAWN_ZOMBIES_AUTO,
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@ -435,7 +453,7 @@ LITTLE_GAME_MAP_DATA = (
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c.POLE_VAULTING_ZOMBIE, c.BUCKETHEAD_ZOMBIE,
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c.NEWSPAPER_ZOMBIE, c.SCREEN_DOOR_ZOMBIE),
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c.NUM_FLAGS:3,
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c.CARD_POOL: { c.WALLNUTBOWLING: 300,
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c.CARD_POOL: { c.WALLNUTBOWLING: 500,
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c.REDWALLNUTBOWLING: 100,
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c.GIANTWALLNUT:100,}
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},
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@ -126,6 +126,7 @@ BACKGROUND_NAME = "Background"
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BACKGROUND_TYPE = "background_type"
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INIT_SUN_NAME = "init_sun_value"
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ZOMBIE_LIST = "zombie_list"
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GAME_TITLE = "title"
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# 地图类型
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BACKGROUND_DAY = 0
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@ -35,21 +35,23 @@ class Level(tool.State):
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if self.game_info[c.GAME_MODE] == c.MODE_ADVENTURE:
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if 0 <= self.game_info[c.LEVEL_NUM] < map.TOTAL_LEVEL:
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self.map_data = map.LEVEL_MAP_DATA[self.game_info[c.LEVEL_NUM]]
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pg.display.set_caption(f"pypvz: 冒险模式 第{self.game_info[c.LEVEL_NUM]}关")
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pg.display.set_caption(f"pypvz: 冒险模式 {self.map_data[c.GAME_TITLE]}")
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else:
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self.game_info[c.LEVEL_NUM] = 1
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self.saveUserData()
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self.map_data = map.LEVEL_MAP_DATA[self.game_info[c.LEVEL_NUM]]
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pg.display.set_caption(f"pypvz: 冒险模式 {self.map_data[c.GAME_TITLE]}")
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logger.warning("关卡数设定错误!进入默认的第一关!")
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# 小游戏模式
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elif self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
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if 0 <= self.game_info[c.LITTLEGAME_NUM] < map.TOTAL_LITTLE_GAME:
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self.map_data = map.LITTLE_GAME_MAP_DATA[self.game_info[c.LITTLEGAME_NUM]]
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pg.display.set_caption(f"pypvz: 玩玩小游戏 第{self.game_info[c.LITTLEGAME_NUM]}关")
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pg.display.set_caption(f"pypvz: 玩玩小游戏 {self.map_data[c.GAME_TITLE]}")
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else:
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self.game_info[c.LITTLEGAME_NUM] = 1
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self.saveUserData()
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self.map_data = map.LITTLE_GAME_MAP_DATA[self.game_info[c.LITTLEGAME_NUM]]
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pg.display.set_caption(f"pypvz: 冒险模式 {self.map_data[c.GAME_TITLE]}")
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logger.warning("关卡数设定错误!进入默认的第一关!")
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# 是否有铲子的信息:无铲子时为0,有铲子时为1,故直接赋值即可
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self.has_shovel = self.map_data[c.SHOVEL]
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@ -287,7 +289,7 @@ class Level(tool.State):
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zombie_nums = 0
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for i in range(self.map_y_len):
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zombie_nums += len(self.zombie_groups[i])
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if (zombie_nums / self.zombie_num < random.uniform(0.15, 0.25)) and (current_time - self.wave_time > 4000):
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if self.zombie_num and (zombie_nums / self.zombie_num < random.uniform(0.15, 0.25)) and (current_time - self.wave_time > 4000):
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# 当僵尸所剩无几并且时间过了4000 ms以上时,改变时间记录,使得2000 ms后刷新僵尸(所以需要判断剩余时间是否大于2000 ms)
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if self.bar_type == c.CHOOSEBAR_STATIC:
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if current_time - 43000 < self.wave_time: # 判断剩余时间是否有2000 ms
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