From f41adb62da26fcb871b3d8141ca05812f1bb11aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=9F=E5=A4=96=E4=B9=8B=E7=A5=9E?= Date: Mon, 2 May 2022 18:56:04 +0800 Subject: [PATCH] =?UTF-8?q?=E5=BE=AE=E8=B0=83=E4=BD=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/state/level.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/state/level.py b/source/state/level.py index 40bbb4b..1e55d42 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -1126,7 +1126,7 @@ class Level(tool.State): self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x + int((150*i)/self.numFlags) + 5 # 常数是猜的 # 当指示进度的僵尸头在旗帜左侧时升高旗帜 if self.level_progress_flag_rect.x >= self.level_progress_zombie_head_image_rect.x: - self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 8 # 常数是猜的 + self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 15 # 常数是猜的 else: self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数是猜的 surface.blit(self.level_progress_flag, self.level_progress_flag_rect)