加入选项菜单
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@ -14,7 +14,7 @@ class Menu(tool.State):
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self.game_info = persist
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self.game_info = persist
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self.setupBackground()
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self.setupBackground()
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self.setupOptions()
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self.setupOptions()
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self.setupOptionButton()
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self.setupOptionMenu()
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pg.mixer.music.stop()
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pg.mixer.music.stop()
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pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
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pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
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pg.mixer.music.play(-1, 0)
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pg.mixer.music.play(-1, 0)
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@ -88,6 +88,7 @@ class Menu(tool.State):
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self.adventure_start = 0
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self.adventure_start = 0
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self.adventure_timer = 0
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self.adventure_timer = 0
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self.adventure_clicked = False
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self.adventure_clicked = False
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self.option_button_clicked = False
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def inAreaAdventure(self, x, y):
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def inAreaAdventure(self, x, y):
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if (x >= self.adventure_rect.x and x <= self.adventure_rect.right and
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if (x >= self.adventure_rect.x and x <= self.adventure_rect.right and
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@ -131,6 +132,27 @@ class Menu(tool.State):
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elif self.inAreaLittleGame(x, y):
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elif self.inAreaLittleGame(x, y):
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self.littleGame_highlight_time = self.current_time
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self.littleGame_highlight_time = self.current_time
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# 检查是否应当高亮并应用结果
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if (self.current_time - self.adventure_highlight_time) < 80:
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self.adventure_frame_index = 1
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else:
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self.adventure_frame_index = 0
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self.adventure_image = self.adventure_frames[self.adventure_frame_index]
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if (self.current_time - self.exit_highlight_time) < 80:
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self.exit_frame_index = 1
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else:
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self.exit_frame_index = 0
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self.exit_image = self.exit_frames[self.exit_frame_index]
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if (self.current_time - self.option_button_hightlight_time) < 80:
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self.option_button_frame_index = 1
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else:
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self.option_button_frame_index = 0
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self.option_button_image = self.option_button_frames[self.option_button_frame_index]
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if (self.current_time - self.littleGame_highlight_time) < 80:
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self.littleGame_frame_index= 1
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else:
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self.littleGame_frame_index = 0
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self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
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def checkAdventureClick(self, mouse_pos):
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def checkAdventureClick(self, mouse_pos):
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x, y = mouse_pos
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x, y = mouse_pos
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@ -141,7 +163,6 @@ class Menu(tool.State):
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# 播放进入音效
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# 播放进入音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "evillaugh.ogg")).play()
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "evillaugh.ogg")).play()
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "lose.ogg")).play()
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "lose.ogg")).play()
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return False
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# 点击到按钮,修改转态的done属性
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# 点击到按钮,修改转态的done属性
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def checkExitClick(self, mouse_pos):
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def checkExitClick(self, mouse_pos):
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@ -159,7 +180,7 @@ class Menu(tool.State):
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# 播放点击音效
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# 播放点击音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "buttonclick.ogg")).play()
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "buttonclick.ogg")).play()
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def setupOptionButton(self):
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def setupOptionMenu(self):
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# 选项菜单框
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# 选项菜单框
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frame_rect = (0, 0, 500, 500)
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frame_rect = (0, 0, 500, 500)
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self.big_menu = tool.get_image_menu(tool.GFX[c.BIG_MENU], *frame_rect, c.BLACK, 1.1)
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self.big_menu = tool.get_image_menu(tool.GFX[c.BIG_MENU], *frame_rect, c.BLACK, 1.1)
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@ -176,6 +197,13 @@ class Menu(tool.State):
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# 音量+、音量-
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# 音量+、音量-
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def checkOptionButtonClick(self, mouse_pos):
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x, y = mouse_pos
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if self.inAreaOptionButton(x, y):
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self.option_button_clicked = True
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# 播放点击音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "buttonclick.ogg")).play()
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# 在选项菜单打开时,检测是否点击到返回
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# 在选项菜单打开时,检测是否点击到返回
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def checkReturnClick(self, mouse_pos):
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def checkReturnClick(self, mouse_pos):
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x, y = mouse_pos
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x, y = mouse_pos
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@ -187,50 +215,34 @@ class Menu(tool.State):
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def update(self, surface, current_time, mouse_pos, mouse_click):
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def update(self, surface, current_time, mouse_pos, mouse_click):
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self.current_time = self.game_info[c.CURRENT_TIME] = current_time
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self.current_time = self.game_info[c.CURRENT_TIME] = current_time
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# 没有选到选项时,检查有没有点到选项
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if not self.adventure_clicked:
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# 先检查选项高亮预览
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x, y = pg.mouse.get_pos()
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self.checkHilight(x, y)
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if (self.current_time - self.adventure_highlight_time) < 80:
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self.adventure_frame_index = 1
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else:
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self.adventure_frame_index = 0
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self.adventure_image = self.adventure_frames[self.adventure_frame_index]
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if (self.current_time - self.exit_highlight_time) < 80:
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self.exit_frame_index = 1
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else:
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self.exit_frame_index = 0
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self.exit_image = self.exit_frames[self.exit_frame_index]
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if (self.current_time - self.option_button_hightlight_time) < 80:
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self.option_button_frame_index = 1
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else:
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self.option_button_frame_index = 0
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self.option_button_image = self.option_button_frames[self.option_button_frame_index]
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if (self.current_time - self.littleGame_highlight_time) < 80:
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self.littleGame_frame_index= 1
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else:
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self.littleGame_frame_index = 0
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self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
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if mouse_pos:
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self.checkExitClick(mouse_pos)
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self.checkLittleGameClick(mouse_pos)
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self.checkAdventureClick(mouse_pos)
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else:
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# 点到后播放动画
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if(self.current_time - self.adventure_timer) > 150:
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self.adventure_frame_index += 1
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if self.adventure_frame_index >= 2:
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self.adventure_frame_index = 0
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self.adventure_timer = self.current_time
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self.adventure_image = self.adventure_frames[self.adventure_frame_index]
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if(self.current_time - self.adventure_start) > 3200:
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self.done = True
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surface.blit(self.bg_image, self.bg_rect)
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surface.blit(self.bg_image, self.bg_rect)
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surface.blit(self.adventure_image, self.adventure_rect)
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surface.blit(self.adventure_image, self.adventure_rect)
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surface.blit(self.exit_image, self.exit_rect)
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surface.blit(self.exit_image, self.exit_rect)
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surface.blit(self.option_button_image, self.option_button_rect)
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surface.blit(self.option_button_image, self.option_button_rect)
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surface.blit(self.littleGame_image, self.littleGame_rect)
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surface.blit(self.littleGame_image, self.littleGame_rect)
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# 没有选到选项时,检查有没有点到选项
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if self.adventure_clicked:
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# 点到后播放动画
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if (self.current_time - self.adventure_timer) > 150:
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self.adventure_frame_index += 1
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if self.adventure_frame_index >= 2:
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self.adventure_frame_index = 0
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self.adventure_timer = self.current_time
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self.adventure_image = self.adventure_frames[self.adventure_frame_index]
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if (self.current_time - self.adventure_start) > 3200:
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self.done = True
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elif self.option_button_clicked:
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surface.blit(self.big_menu, self.big_menu_rect)
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surface.blit(self.return_button, self.return_button_rect)
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if (mouse_pos and self.checkReturnClick(mouse_pos)):
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self.option_button_clicked = False
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "buttonclick.ogg")).play()
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else:
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# 先检查选项高亮预览
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self.checkHilight(*pg.mouse.get_pos())
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if mouse_pos:
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self.checkExitClick(mouse_pos)
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self.checkOptionButtonClick(mouse_pos)
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self.checkLittleGameClick(mouse_pos)
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self.checkAdventureClick(mouse_pos)
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