Merge branch 'garlic'
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resources/graphics/Cards/card_garlic.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_0.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_1.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_10.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_11.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_2.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_7.png
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resources/graphics/Plants/Garlic/Garlic/Garlic_8.png
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@ -12,22 +12,27 @@ class Map():
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|||||||
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
|
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
|
||||||
self.width = c.GRID_POOL_X_LEN
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self.width = c.GRID_POOL_X_LEN
|
||||||
self.height = c.GRID_POOL_Y_LEN
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self.height = c.GRID_POOL_Y_LEN
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self.gridHeightSize = c.GRID_POOL_Y_SIZE
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self.map = [[(deepcopy(c.MAP_STATE_EMPTY), deepcopy(c.MAP_STATE_WATER))[y in {2, 3}] for x in range(self.width)] for y in range(self.height)]
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self.map = [[(deepcopy(c.MAP_STATE_EMPTY), deepcopy(c.MAP_STATE_WATER))[y in {2, 3}] for x in range(self.width)] for y in range(self.height)]
|
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elif self.background_type in c.ON_ROOF_BACKGROUNDS:
|
elif self.background_type in c.ON_ROOF_BACKGROUNDS:
|
||||||
self.width = c.GRID_ROOF_X_LEN
|
self.width = c.GRID_ROOF_X_LEN
|
||||||
self.height = c.GRID_ROOF_Y_LEN
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self.height = c.GRID_ROOF_Y_LEN
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self.gridHeightSize = c.GRID_ROOF_Y_SIZE
|
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self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
|
self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
|
||||||
elif self.background_type == c.BACKGROUND_SINGLE:
|
elif self.background_type == c.BACKGROUND_SINGLE:
|
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self.width = c.GRID_X_LEN
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.height = c.GRID_Y_LEN
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self.gridHeightSize = c.GRID_Y_SIZE
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self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y == 2] for x in range(self.width)] for y in range(self.height)]
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self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y == 2] for x in range(self.width)] for y in range(self.height)]
|
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elif self.background_type == c.BACKGROUND_TRIPLE:
|
elif self.background_type == c.BACKGROUND_TRIPLE:
|
||||||
self.width = c.GRID_X_LEN
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self.width = c.GRID_X_LEN
|
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self.height = c.GRID_Y_LEN
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self.height = c.GRID_Y_LEN
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self.gridHeightSize = c.GRID_Y_SIZE
|
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self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
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self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
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else:
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else:
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self.width = c.GRID_X_LEN
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self.width = c.GRID_X_LEN
|
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self.height = c.GRID_Y_LEN
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self.height = c.GRID_Y_LEN
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self.gridHeightSize = c.GRID_Y_SIZE
|
||||||
self.map = [[deepcopy(c.MAP_STATE_EMPTY) for x in range(self.width)] for y in range(self.height)]
|
self.map = [[deepcopy(c.MAP_STATE_EMPTY) for x in range(self.width)] for y in range(self.height)]
|
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|
||||||
def isValid(self, map_x, map_y):
|
def isValid(self, map_x, map_y):
|
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|
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@ -1780,3 +1780,27 @@ class IceFrozenPlot(Plant):
|
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self.health = 0
|
self.health = 0
|
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|
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|
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class Garlic(Plant):
|
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def __init__(self, x, y):
|
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|
Plant.__init__(self, x, y, c.GARLIC, c.GARLIC_HEALTH, None)
|
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|
self.load_images()
|
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|
self.cracked1 = False
|
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|
self.cracked2 = False
|
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|
||||||
|
def load_images(self):
|
||||||
|
self.cracked1_frames = []
|
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|
self.cracked2_frames = []
|
||||||
|
|
||||||
|
cracked1_frames_name = self.name + '_cracked1'
|
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|
cracked2_frames_name = self.name + '_cracked2'
|
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|
||||||
|
self.loadFrames(self.cracked1_frames, cracked1_frames_name, 1)
|
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self.loadFrames(self.cracked2_frames, cracked2_frames_name, 1)
|
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|
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def idling(self):
|
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|
if (not self.cracked1) and self.health <= c.GARLIC_CRACKED1_HEALTH:
|
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self.changeFrames(self.cracked1_frames)
|
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|
self.cracked1 = True
|
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elif (not self.cracked2) and self.health <= c.GARLIC_CRACKED2_HEALTH:
|
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self.changeFrames(self.cracked2_frames)
|
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self.cracked2 = True
|
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@ -20,6 +20,10 @@ class Zombie(pg.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
|
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self.rect.x = x
|
self.rect.x = x
|
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self.rect.bottom = y
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self.rect.bottom = y
|
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# 大蒜换行移动像素值,< 0时向上,= 0时不变,> 0时向上
|
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self.targetYChange = 0
|
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self.originalY = y
|
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self.toChangeGroup = False
|
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|
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self.helmetHealth = helmetHealth
|
self.helmetHealth = helmetHealth
|
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self.helmetType2Health = helmetType2Health
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self.helmetType2Health = helmetType2Health
|
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@ -191,13 +195,45 @@ class Zombie(pg.sprite.Sprite):
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if self.helmetType2Health <= 0 and self.helmetType2:
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if self.helmetType2Health <= 0 and self.helmetType2:
|
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self.changeFrames(self.walk_frames)
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self.changeFrames(self.walk_frames)
|
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self.helmetType2 = False
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self.helmetType2 = False
|
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if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
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if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
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and self.handleGarlicYChange()):
|
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self.walk_timer = self.current_time
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self.walk_timer = self.current_time
|
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if self.is_hypno:
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if self.is_hypno:
|
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self.rect.x += 1
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self.rect.x += 1
|
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else:
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else:
|
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self.rect.x -= 1
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self.rect.x -= 1
|
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def handleGarlicYChange(self):
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if self.targetYChange < 0:
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self.setWalk()
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if self.rect.bottom > self.originalY + self.targetYChange: # 注意这里加的是负数
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self.rect.bottom -= 3
|
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# 过半时换行
|
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if ((self.toChangeGroup) and
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(self.rect.bottom >= self.originalY + 0.5*self.targetYChange)):
|
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self.level.zombie_groups[self.mapY].remove(self)
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self.level.zombie_groups[self.targetMapY].add(self)
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else:
|
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self.rect.bottom = self.originalY + self.targetYChange
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self.targetYChange = 0
|
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return None
|
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elif self.targetYChange > 0:
|
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self.setWalk()
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if self.rect.bottom < self.originalY + self.targetYChange: # 注意这里加的是负数
|
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self.rect.bottom += 3
|
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# 过半时换行
|
||||||
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if ((self.toChangeGroup) and
|
||||||
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(self.rect.bottom <= self.originalY + 0.5*self.targetYChange)):
|
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self.level.zombie_groups[self.mapY].remove(self)
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self.level.zombie_groups[self.targetMapY].add(self)
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else:
|
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self.rect.bottom = self.originalY + self.targetYChange
|
||||||
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self.targetYChange = 0
|
||||||
|
return None
|
||||||
|
else:
|
||||||
|
return True
|
||||||
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|
||||||
def attacking(self):
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def attacking(self):
|
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if self.checkToDie(self.losthead_attack_frames):
|
if self.checkToDie(self.losthead_attack_frames):
|
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return
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return
|
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@ -216,6 +252,8 @@ class Zombie(pg.sprite.Sprite):
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if self.prey.health > 0:
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if self.prey.health > 0:
|
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if self.prey_is_plant:
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if self.prey_is_plant:
|
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self.prey.setDamage(self.damage, self)
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self.prey.setDamage(self.damage, self)
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if self.prey.name == c.GARLIC:
|
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|
self.setWalk()
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else:
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else:
|
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self.prey.setDamage(self.damage)
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self.prey.setDamage(self.damage)
|
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|
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@ -677,7 +715,8 @@ class NewspaperZombie(Zombie):
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self.helmetType2 = False
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self.helmetType2 = False
|
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# 触发报纸撕裂音效
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# 触发报纸撕裂音效
|
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperRip.ogg")).play()
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperRip.ogg")).play()
|
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if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
|
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
|
||||||
|
and self.handleGarlicYChange()):
|
||||||
self.walk_timer = self.current_time
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self.walk_timer = self.current_time
|
||||||
if self.frames == self.lostnewspaper_frames:
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if self.frames == self.lostnewspaper_frames:
|
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pass
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pass
|
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@ -1160,7 +1199,8 @@ class SnorkelZombie(Zombie):
|
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if self.swimming:
|
if self.swimming:
|
||||||
self.changeFrames(self.walk_frames)
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self.changeFrames(self.walk_frames)
|
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self.swimming = False
|
self.swimming = False
|
||||||
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
|
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
|
||||||
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and self.handleGarlicYChange()):
|
||||||
self.walk_timer = self.current_time
|
self.walk_timer = self.current_time
|
||||||
# 正在上浮或者下潜不用移动
|
# 正在上浮或者下潜不用移动
|
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if (self.frames == self.float_frames) or (self.frames == self.sink_frames):
|
if (self.frames == self.float_frames) or (self.frames == self.sink_frames):
|
||||||
@ -1219,7 +1259,6 @@ class SnorkelZombie(Zombie):
|
|||||||
def setWalk(self):
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def setWalk(self):
|
||||||
self.state = c.WALK
|
self.state = c.WALK
|
||||||
self.animate_interval = self.walk_animate_interval
|
self.animate_interval = self.walk_animate_interval
|
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self.swimming = True
|
||||||
|
self.changeFrames(self.sink_frames)
|
||||||
|
|
||||||
if self.rect.right <= c.MAP_POOL_FRONT_X:
|
|
||||||
self.swimming = True
|
|
||||||
self.changeFrames(self.sink_frames)
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|
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|
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@ -242,6 +242,7 @@ HOLE = 'Hole'
|
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GRAVE = 'Grave'
|
GRAVE = 'Grave'
|
||||||
GRAVEBUSTER = 'GraveBuster'
|
GRAVEBUSTER = 'GraveBuster'
|
||||||
FUMESHROOM = 'FumeShroom'
|
FUMESHROOM = 'FumeShroom'
|
||||||
|
GARLIC = 'Garlic'
|
||||||
|
|
||||||
|
|
||||||
# 植物集体属性集合
|
# 植物集体属性集合
|
||||||
@ -302,7 +303,7 @@ PLANT_NON_CHECK_ATTACK_STATE = ( # 这里运用了集合运算
|
|||||||
TORCHWOOD, SUNFLOWER,
|
TORCHWOOD, SUNFLOWER,
|
||||||
SUNSHROOM, COFFEEBEAN,
|
SUNSHROOM, COFFEEBEAN,
|
||||||
GRAVEBUSTER, LILYPAD,
|
GRAVEBUSTER, LILYPAD,
|
||||||
HYPNOSHROOM,
|
HYPNOSHROOM, GARLIC,
|
||||||
} |
|
} |
|
||||||
# 非植物类
|
# 非植物类
|
||||||
NON_PLANT_OBJECTS
|
NON_PLANT_OBJECTS
|
||||||
@ -324,6 +325,9 @@ WALLNUT_CRACKED2_HEALTH = WALLNUT_HEALTH//3
|
|||||||
TALLNUT_HEALTH = 8000
|
TALLNUT_HEALTH = 8000
|
||||||
TALLNUT_CRACKED1_HEALTH = TALLNUT_HEALTH//3 * 2
|
TALLNUT_CRACKED1_HEALTH = TALLNUT_HEALTH//3 * 2
|
||||||
TALLNUT_CRACKED2_HEALTH = TALLNUT_HEALTH//3
|
TALLNUT_CRACKED2_HEALTH = TALLNUT_HEALTH//3
|
||||||
|
GARLIC_HEALTH = 450
|
||||||
|
GARLIC_CRACKED1_HEALTH = GARLIC_HEALTH//3 * 2
|
||||||
|
GARLIC_CRACKED2_HEALTH = GARLIC_HEALTH//3
|
||||||
# 坚果保龄球攻击伤害
|
# 坚果保龄球攻击伤害
|
||||||
WALLNUT_BOWLING_DAMAGE = 550
|
WALLNUT_BOWLING_DAMAGE = 550
|
||||||
|
|
||||||
@ -367,6 +371,136 @@ CARD_TANGLEKLEP = 'card_tangleklep'
|
|||||||
CARD_DOOMSHROOM = 'card_doomshroom'
|
CARD_DOOMSHROOM = 'card_doomshroom'
|
||||||
CARD_GRAVEBUSTER = 'card_gravebuster'
|
CARD_GRAVEBUSTER = 'card_gravebuster'
|
||||||
CARD_FUMESHROOM = 'card_fumeshroom'
|
CARD_FUMESHROOM = 'card_fumeshroom'
|
||||||
|
CARD_GARLIC = 'card_garlic'
|
||||||
|
|
||||||
|
|
||||||
|
# 植物卡片信息汇总(包括植物名称, 卡片名称, 阳光, 冷却时间)
|
||||||
|
PLANT_CARD_INFO = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
|
||||||
|
(PEASHOOTER,
|
||||||
|
CARD_PEASHOOTER,
|
||||||
|
100,
|
||||||
|
7500),
|
||||||
|
(SUNFLOWER,
|
||||||
|
CARD_SUNFLOWER,
|
||||||
|
50,
|
||||||
|
7500),
|
||||||
|
(CHERRYBOMB,
|
||||||
|
CARD_CHERRYBOMB,
|
||||||
|
150,
|
||||||
|
50000),
|
||||||
|
(WALLNUT,
|
||||||
|
CARD_WALLNUT,
|
||||||
|
50,
|
||||||
|
30000),
|
||||||
|
(POTATOMINE,
|
||||||
|
CARD_POTATOMINE,
|
||||||
|
25,
|
||||||
|
30000),
|
||||||
|
(SNOWPEASHOOTER,
|
||||||
|
CARD_SNOWPEASHOOTER,
|
||||||
|
175,
|
||||||
|
7500),
|
||||||
|
(CHOMPER,
|
||||||
|
CARD_CHOMPER,
|
||||||
|
150,
|
||||||
|
7500),
|
||||||
|
(REPEATERPEA,
|
||||||
|
CARD_REPEATERPEA,
|
||||||
|
200,
|
||||||
|
7500),
|
||||||
|
(PUFFSHROOM,
|
||||||
|
CARD_PUFFSHROOM,
|
||||||
|
0,
|
||||||
|
7500),
|
||||||
|
(SUNSHROOM,
|
||||||
|
CARD_SUNSHROOM,
|
||||||
|
25,
|
||||||
|
7500),
|
||||||
|
(FUMESHROOM,
|
||||||
|
CARD_FUMESHROOM,
|
||||||
|
75,
|
||||||
|
7500),
|
||||||
|
(GRAVEBUSTER,
|
||||||
|
CARD_GRAVEBUSTER,
|
||||||
|
75,
|
||||||
|
7500),
|
||||||
|
(HYPNOSHROOM,
|
||||||
|
CARD_HYPNOSHROOM,
|
||||||
|
75,
|
||||||
|
30000),
|
||||||
|
(SCAREDYSHROOM,
|
||||||
|
CARD_SCAREDYSHROOM,
|
||||||
|
25,
|
||||||
|
7500),
|
||||||
|
(ICESHROOM,
|
||||||
|
CARD_ICESHROOM,
|
||||||
|
75,
|
||||||
|
50000),
|
||||||
|
(DOOMSHROOM,
|
||||||
|
CARD_DOOMSHROOM,
|
||||||
|
75,
|
||||||
|
50000),
|
||||||
|
(LILYPAD,
|
||||||
|
CARD_LILYPAD,
|
||||||
|
25,
|
||||||
|
7500),
|
||||||
|
(SQUASH,
|
||||||
|
CARD_SQUASH,
|
||||||
|
50,
|
||||||
|
30000),
|
||||||
|
(TANGLEKLEP,
|
||||||
|
CARD_TANGLEKLEP,
|
||||||
|
25,
|
||||||
|
30000),
|
||||||
|
(THREEPEASHOOTER,
|
||||||
|
CARD_THREEPEASHOOTER,
|
||||||
|
325,
|
||||||
|
7500),
|
||||||
|
(JALAPENO,
|
||||||
|
CARD_JALAPENO,
|
||||||
|
125,
|
||||||
|
50000),
|
||||||
|
(SPIKEWEED,
|
||||||
|
CARD_SPIKEWEED,
|
||||||
|
100,
|
||||||
|
7500),
|
||||||
|
(TORCHWOOD,
|
||||||
|
CARD_TORCHWOOD,
|
||||||
|
175,
|
||||||
|
7500),
|
||||||
|
(TALLNUT,
|
||||||
|
CARD_TALLNUT,
|
||||||
|
125,
|
||||||
|
30000),
|
||||||
|
(SEASHROOM,
|
||||||
|
CARD_SEASHROOM,
|
||||||
|
125,
|
||||||
|
30000),
|
||||||
|
(STARFRUIT,
|
||||||
|
CARD_STARFRUIT,
|
||||||
|
125,
|
||||||
|
7500),
|
||||||
|
(COFFEEBEAN,
|
||||||
|
CARD_COFFEEBEAN,
|
||||||
|
75,
|
||||||
|
7500),
|
||||||
|
(GARLIC,
|
||||||
|
CARD_GARLIC,
|
||||||
|
50,
|
||||||
|
7500),
|
||||||
|
# 应当保证这两个在一般模式下不可选的特殊植物恒在最后
|
||||||
|
(WALLNUTBOWLING,
|
||||||
|
CARD_WALLNUT,
|
||||||
|
0,
|
||||||
|
0),
|
||||||
|
(REDWALLNUTBOWLING,
|
||||||
|
CARD_REDWALLNUT,
|
||||||
|
0,
|
||||||
|
0),
|
||||||
|
)
|
||||||
|
|
||||||
|
# 指定了哪些卡可选(排除坚果保龄球特殊植物)
|
||||||
|
CARDS_TO_CHOOSE = range(len(PLANT_CARD_INFO) - 2)
|
||||||
|
|
||||||
|
|
||||||
# 植物卡片信息汇总(包括植物名称, 卡片名称, 阳光, 冷却时间)
|
# 植物卡片信息汇总(包括植物名称, 卡片名称, 阳光, 冷却时间)
|
||||||
|
|||||||
@ -918,6 +918,8 @@ class Level(tool.State):
|
|||||||
new_plant = plant.GraveBuster(x, y, self.plant_groups[map_y], self.map, map_x)
|
new_plant = plant.GraveBuster(x, y, self.plant_groups[map_y], self.map, map_x)
|
||||||
elif self.plant_name == c.FUMESHROOM:
|
elif self.plant_name == c.FUMESHROOM:
|
||||||
new_plant = plant.FumeShroom(x, y, self.bullet_groups[map_y], self.zombie_groups[map_y])
|
new_plant = plant.FumeShroom(x, y, self.bullet_groups[map_y], self.zombie_groups[map_y])
|
||||||
|
elif self.plant_name == c.GARLIC:
|
||||||
|
new_plant = plant.Garlic(x, y)
|
||||||
|
|
||||||
|
|
||||||
if new_plant.can_sleep and self.background_type in c.DAYTIME_BACKGROUNDS:
|
if new_plant.can_sleep and self.background_type in c.DAYTIME_BACKGROUNDS:
|
||||||
@ -1043,7 +1045,6 @@ class Level(tool.State):
|
|||||||
# 被攻击对象是植物时才可能刷新
|
# 被攻击对象是植物时才可能刷新
|
||||||
if zombie.prey_is_plant:
|
if zombie.prey_is_plant:
|
||||||
# 新植物种在被攻击植物同一格时才可能刷新
|
# 新植物种在被攻击植物同一格时才可能刷新
|
||||||
mapX, mapY = self.map.getMapIndex(zombie.prey.rect.centerx, zombie.prey.rect.centery)
|
|
||||||
if (mapX, mapY) == self.newPlantAndPositon[1]:
|
if (mapX, mapY) == self.newPlantAndPositon[1]:
|
||||||
# 如果被攻击植物是睡莲和花盆,同一格种了植物必然刷新
|
# 如果被攻击植物是睡莲和花盆,同一格种了植物必然刷新
|
||||||
# 如果被攻击植物不是睡莲和花盆,同一格种了南瓜头才刷新
|
# 如果被攻击植物不是睡莲和花盆,同一格种了南瓜头才刷新
|
||||||
@ -1131,6 +1132,22 @@ class Level(tool.State):
|
|||||||
elif targetPlant.name == c.REDWALLNUTBOWLING:
|
elif targetPlant.name == c.REDWALLNUTBOWLING:
|
||||||
if targetPlant.state == c.IDLE:
|
if targetPlant.state == c.IDLE:
|
||||||
targetPlant.setAttack()
|
targetPlant.setAttack()
|
||||||
|
elif targetPlant.name == c.GARLIC:
|
||||||
|
zombie.setAttack(targetPlant)
|
||||||
|
# 向吃过大蒜的僵尸传入level
|
||||||
|
zombie.level = self
|
||||||
|
zombie.toChangeGroup = True
|
||||||
|
zombie.mapY = i
|
||||||
|
if i == 0:
|
||||||
|
_move = 1
|
||||||
|
elif i == self.map_y_len - 1:
|
||||||
|
_move = -1
|
||||||
|
else:
|
||||||
|
_move = random.randint(0, 1)*2 - 1
|
||||||
|
if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]:
|
||||||
|
_move = -_move
|
||||||
|
zombie.targetMapY = i + _move
|
||||||
|
zombie.targetYChange = _move * self.map.gridHeightSize
|
||||||
else:
|
else:
|
||||||
zombie.setAttack(targetPlant)
|
zombie.setAttack(targetPlant)
|
||||||
|
|
||||||
|
|||||||