更改透明度设定,压缩音乐体积
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b1941820c6
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@ -3,7 +3,7 @@
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"init_sun_value":5000,
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"init_sun_value":5000,
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"shovel":1,
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"shovel":1,
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"zombie_list":[
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"zombie_list":[
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{"time":1000, "map_y":2, "name":"NewspaperZombie"},
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{"time":1000, "map_y":2, "name":"BucketheadZombie"},
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{"time":60000, "map_y":2, "name":"Zombie"}
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{"time":60000, "map_y":2, "name":"Zombie"}
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]
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]
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}
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}
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@ -191,7 +191,7 @@ class Plant(pg.sprite.Sprite):
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self.image = self.frames[self.frame_index]
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self.image = self.frames[self.frame_index]
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if ((self.current_time - self.hit_timer) < 200) or (self.current_time - self.highlightTime < 200):
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if ((self.current_time - self.hit_timer) < 200) or (self.current_time - self.highlightTime < 200):
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self.image.set_alpha(192)
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self.image.set_alpha(150)
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else:
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else:
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self.image.set_alpha(255)
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self.image.set_alpha(255)
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@ -182,7 +182,7 @@ class Zombie(pg.sprite.Sprite):
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if (self.current_time - self.hit_timer) >= 200:
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if (self.current_time - self.hit_timer) >= 200:
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self.image.set_alpha(255)
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self.image.set_alpha(255)
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else:
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else:
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self.image.set_alpha(192)
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self.image.set_alpha(150)
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def getTimeRatio(self):
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def getTimeRatio(self):
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return (self.ice_slow_ratio / self.speed) # 目前的机制为:冰冻减速状态与自身速度共同决定行走的时间间隔
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return (self.ice_slow_ratio / self.speed) # 目前的机制为:冰冻减速状态与自身速度共同决定行走的时间间隔
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