减慢换行动画
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@ -208,7 +208,7 @@ class Zombie(pg.sprite.Sprite):
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if self.targetYChange < 0:
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if self.targetYChange < 0:
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self.setWalk()
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self.setWalk()
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if self.rect.bottom > self.originalY + self.targetYChange: # 注意这里加的是负数
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if self.rect.bottom > self.originalY + self.targetYChange: # 注意这里加的是负数
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self.rect.bottom -= 3
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self.rect.bottom -= 2
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# 过半时换行
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# 过半时换行
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if ((self.toChangeGroup) and
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if ((self.toChangeGroup) and
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(self.rect.bottom >= self.originalY + 0.5*self.targetYChange)):
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(self.rect.bottom >= self.originalY + 0.5*self.targetYChange)):
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@ -221,7 +221,7 @@ class Zombie(pg.sprite.Sprite):
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elif self.targetYChange > 0:
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elif self.targetYChange > 0:
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self.setWalk()
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self.setWalk()
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if self.rect.bottom < self.originalY + self.targetYChange: # 注意这里加的是负数
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if self.rect.bottom < self.originalY + self.targetYChange: # 注意这里加的是负数
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self.rect.bottom += 3
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self.rect.bottom += 2
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# 过半时换行
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# 过半时换行
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if ((self.toChangeGroup) and
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if ((self.toChangeGroup) and
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(self.rect.bottom <= self.originalY + 0.5*self.targetYChange)):
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(self.rect.bottom <= self.originalY + 0.5*self.targetYChange)):
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