修复小游戏通关结果不正常的bug
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@ -696,6 +696,7 @@ SOUNDS = ( # 程序交互等
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SOUND_WIN := _getSound("win.ogg"),
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SOUND_SCREAM := _getSound("scream.ogg"),
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SOUND_CANNOT_CHOOSE_WARNING := _getSound("cannotChooseWarning.ogg"),
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SOUND_FINAL_FANFARE := _getSound("finalfanfare.ogg")
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)
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# 记录本地存储文件初始值
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@ -1421,24 +1421,30 @@ class Level(tool.State):
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def checkGameState(self):
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if self.checkVictory():
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# 播放胜利音效
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c.SOUND_WIN.play()
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if self.game_info[c.GAME_MODE] == c.MODE_ADVENTURE:
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self.game_info[c.LEVEL_NUM] += 1
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if self.game_info[c.LEVEL_NUM] >= map.TOTAL_LEVEL:
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self.game_info[c.LEVEL_COMPLETIONS] += 1
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self.game_info[c.LEVEL_NUM] = 1
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self.next = c.AWARD_SCREEN
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# 播放大胜利音效
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c.SOUND_FINAL_FANFARE.play()
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else:
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self.next = c.GAME_VICTORY
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# 播放胜利音效
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c.SOUND_WIN.play()
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elif self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
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self.game_info[c.LITTLEGAME_NUM] += 1
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if self.game_info[c.LITTLEGAME_NUM] > map.TOTAL_LITTLE_GAME:
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if self.game_info[c.LITTLEGAME_NUM] >= map.TOTAL_LITTLE_GAME:
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self.game_info[c.LITTLEGAME_COMPLETIONS] += 1
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self.game_info[c.LITTLEGAME_NUM] = 1
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self.next = c.AWARD_SCREEN
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# 播放大胜利音效
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c.SOUND_FINAL_FANFARE.play()
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else:
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self.next = c.GAME_VICTORY
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# 播放胜利音效
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c.SOUND_WIN.play()
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self.done = True
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self.saveUserData()
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elif self.checkLose():
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