引入旗帜
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@ -111,6 +111,8 @@ class Level(tool.State):
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def createWaves(self, useableZombies, numFlags, survivalRounds=0, inevitableZombieDict=None):
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def createWaves(self, useableZombies, numFlags, survivalRounds=0, inevitableZombieDict=None):
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waves = []
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waves = []
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self.numFlags = numFlags
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# 权重值
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# 权重值
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weights = []
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weights = []
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for zombie in useableZombies:
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for zombie in useableZombies:
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@ -402,6 +404,13 @@ class Level(tool.State):
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self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x + 73 # 猜的
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self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x + 73 # 猜的
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self.level_progress_zombie_head_image_rect.y = self.level_progress_bar_image_rect.y - 3 # 猜的
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self.level_progress_zombie_head_image_rect.y = self.level_progress_bar_image_rect.y - 3 # 猜的
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# 旗帜(这里只包括最后一面)
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frame_rect = (0, 0, 20, 18)
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self.level_progress_flag = tool.get_image_menu(tool.GFX[c.LEVEL_PROGRESS_FLAG], *frame_rect, c.BLACK, 1)
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self.level_progress_flag_rect = self.level_progress_flag.get_rect()
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self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x - 78 # 猜的
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self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 猜的
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# 检查小菜单有没有被点击
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# 检查小菜单有没有被点击
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def checkLittleMenuClick(self, mouse_pos):
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def checkLittleMenuClick(self, mouse_pos):
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x, y = mouse_pos
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x, y = mouse_pos
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