修改细节和调试功能

This commit is contained in:
星外之神 2022-05-02 22:57:39 +08:00
parent 363a39e6ea
commit db2e25e6d2
4 changed files with 13 additions and 11 deletions

View File

@ -2,7 +2,7 @@
"background_type":2,
"init_sun_value":5000,
"shovel":1,
"spawn_zombies":"zombie_list",
"spawn_zombies":"list",
"zombie_list":[
{"time":1000, "map_y":2, "name":"FootballZombie"},
{"time":60000, "map_y":2, "name":"Zombie"}

View File

@ -104,7 +104,7 @@ def getSunValueImage(sun_value):
# for pack, must include ttf
fontPath = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources', 'freesansbold.ttf')
font = pg.font.Font(fontPath, 14)
width = 32
width = 35
msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
msg_rect = msg_image.get_rect()
msg_w = msg_rect.width

View File

@ -290,7 +290,7 @@ class Plant(pg.sprite.Sprite):
def canAttack(self, zombie):
if (self.state != c.SLEEP and zombie.state != c.DIE and (not zombie.lostHead) and
self.rect.x <= zombie.rect.right):
self.rect.x <= zombie.rect.right and zombie.rect.left <= 800):
return True
return False
@ -1160,8 +1160,8 @@ class StarFruit(Plant):
def attacking(self):
if (self.current_time - self.shoot_timer) > 1400:
self.bullet_group.add(StarBullet(self.rect.left + 5, self.rect.y + 15, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - self.rect.h + 5, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.left - 10, self.rect.y + 15, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - self.rect.h - 15, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - 5, c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.bottom - 20, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN, self.level))
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.y - 10, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_UP, self.level))

View File

@ -636,11 +636,14 @@ class Level(tool.State):
else:
map_y = randint(0, 4)
# 旗帜波出生点右移
if self.waveNum % 10:
hugeWaveMove = 0
if not ((c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST):
# 旗帜波出生点右移
if self.waveNum % 10:
hugeWaveMove = 0
else:
hugeWaveMove = 40
else:
hugeWaveMove = 40
hugeWaveMove = 0
x, y = self.map.getMapGridPos(0, map_y)
# 新增的僵尸也需要在这里声明
if name == c.NORMAL_ZOMBIE:
@ -1179,5 +1182,4 @@ class Level(tool.State):
if not ((c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST):
if self.current_time - self.showHugeWaveApprochingTime <= 2000:
surface.blit(self.huge_wave_approching_image, self.huge_wave_approching_image_rect)
self.showLevelProgress(surface)
self.showLevelProgress(surface)